You know games that support this where there is a central gaming server where people can connect to that hosts games which lessens the lag as opposed to a tcp/ip game. Well, I have always wondered how a gaming server works. Take a game like Need For Speed 5 for example. EA has a service called EA Racing (closes Jan. 8th). How does the gaming server host all of the games for something like that or another game for example? Any ideas would be appreciated.