UBB.Dev
Author:nokcellnet
Requirments:Ubb 6.xx
Description:Easy to install hack. Doesn't need hardly any coding. No cp yet though. This means if u want to add or remove a smilie you'll have to go into the code but it's not alot of code so it doesn't really matter. Only thing i would like to have in return is to leave the copyright on there.
Link: http://odin.prohosting.com/gsmultra/hacks/nokcellnet\'s_smilies_hack_final.zip

[ July 28, 2001: Message edited by: nokcellnet ]

[ July 29, 2001: Message edited by: nokcellnet ]
hm i doesnt install the new ubb beta now, but on infopopĀ“s board stand it support to add instant greamlins etc now, then is this hack here not needed for the new ubb or? or have it another features too ?
Posted By: LK Re: [6.0x] nokcellnet's smiles hack 1.0.0 Final - 07/28/2001 7:38 PM
This hack is for UBB 6.0x.
Sorry about that. I thought it would work on UBB 6.1 beta because I gave this to a friend and he got it working. He must have changed some code around. Sorry again for this. frown
Posted By: LK Re: [6.0x] nokcellnet's smiles hack 1.0.0 Final - 07/29/2001 10:35 AM
In 6.1.0 there is a built-in Graemlins system, all you gotta do is add them to the list smile
Posted By: Brett Re: [6.0x] nokcellnet's smiles hack 1.0.0 Final - 07/29/2001 4:47 PM
Yeah, but i have 120 similes, and i don't want to add them one at a time. And for all of them to load in the instant graemlin box is a waste. I'd rather have a drop down list or a javascript popup.
Posted By: LK Re: [6.0x] nokcellnet's smiles hack 1.0.0 Final - 07/29/2001 4:55 PM
To add them you can click on the add button 120 times in a row and then change them in the main graemlins page.

About the other thing, it will probably be in SmilieMod v1.2
yup yup smile
Posted By: LK Re: [6.0x] nokcellnet's smiles hack 1.0.0 Final - 07/29/2001 7:43 PM
Oh, yeah, to make 120 smilies remove from cp_greamlins.cgi:
Code
code:
© UBB.Developers