UBB.Dev
Posted By: Brett [6.1x] Megamod 2.0 Final! - 09/08/2001 6:04 PM
Alright, i tried emailing the original creator of megamod for 6.0 'al bundy' a week ago and have received no reply, and i was told it would be alright so here it goes...

Title: Megamod 2.0 Final!

Tested ubb: 6.1.0.2

Description: Makes a new status of a moderator to every board(like an administrator) without being listed, but no access to control panel.

Download: Download Here

Bug fixes since last version:
v1.0-Inital release for 6.01
v1.5-Ported to 6.1 betas, fixing the posting bug
v2.0-Final

ZIP includes: Multihack, patch for authority list, jimbo's custom status, and upgrade instructions from the previous version.

Known Bugs(right now):
-NONE!

Report any other bugs here


UPDATE 12-01: I have just tested on a clean ubb 6.1.0.3 and finally fixed that demodding bug. I also successfully tested it with stars/status.

Contained in zip file:
-authority list patch
-jimbos titles/ranks patch
-stars/status 6.0 patch
-Instructions on how to add megamods to control panel settings
-multihack file

[ 12-01-2001 10:05 PM: Message edited by: raiyan ]
Posted By: Lord Dexter Re: [6.1x] Megamod 2.0 Final! - 09/09/2001 2:24 AM
Great! I have been waiting for this hack for ages. Does it only work on PB 1.4?
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 09/09/2001 4:05 AM
It's what i tested it on, you can try and adapt it for earlier betas. Let me know if it works and which one!
Posted By: Lord Dexter Re: [6.1x] Megamod 2.0 Final! - 09/09/2001 5:21 AM
Ok I'll install this on a Beta 1.2 and if I get the time 1.4. wink
Posted By: PokeDigi Genius Re: [6.1x] Megamod 2.0 Final! - 09/10/2001 6:14 AM
I hope it'll work when 6.1 comes out of Beta.
Posted By: M@ximus Re: [6.1x] Megamod 2.0 Final! - 09/11/2001 12:23 AM
I have some problem with finding this line "unless (($profile[8] eq 'Administrator')){ " in
Ubb.lib.cgi

So the Mega moderator Is Still a Moderator!

Regards Maximus eek
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 09/11/2001 12:53 AM
That 'unless 'administrator'' thing is in the bottom part of ubb_lib.cgi.

Basically yeah, their mods; just to all boards without being listed.

[ September 10, 2001: Message edited by: raiyan ]
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 09/16/2001 3:29 AM
From the lack of response, i'm guessing it's working for everybody? No errors eh?

Sweeeet, i've got l33t haxoring skills now laugh

I thought more people would be interested in this...

[ 09-15-2001: Message edited by: raiyan ]
Posted By: Lord Dexter Re: [6.1x] Megamod 2.0 Final! - 09/16/2001 3:59 AM
People probably didn't see this hack since it was at the bottom of the page.
Posted By: Techguy Re: [6.1x] Megamod 2.0 Final! - 09/18/2001 5:28 AM
Here is some food for thought. I know this is a bit complicated, and I just don't have time to code anything, so maybe if someone is interested in this... A MegaMod hack that allows to moderate all forums except designated ones, the reason for that is I want selected moderators to have Mod access to all forums except Mod Discussion. laugh
Posted By: Wando™ Re: [6.1x] Megamod 2.0 Final! - 10/21/2001 12:39 PM
anyone tried this on 6.1 final?
Posted By: Wando™ Re: [6.1x] Megamod 2.0 Final! - 10/21/2001 4:32 PM
Ok I've tried it and there is just one error, it doesn't recognise the megamods as moderators!!!
???

[ 10-21-2001: Message edited by: Wando ]
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 10/21/2001 9:52 PM
I went through and cleaned up alot of coding. I successfully tested it on 6.1 final. You'll need to redownload from my first post here smile
Posted By: Sc0rpion Re: [6.1x] Megamod 2.0 Final! - 10/26/2001 7:19 PM
Its working for me on 6.1.0 release

I have one problem,MegaMods can see/access private forums they have'nt been granted access to.

I need to stop this,any idea's Anyone please.
Posted By: Travis Re: [6.1x] Megamod 2.0 Final! - 10/26/2001 7:51 PM
Quote
quote:
Posted By: Sc0rpion Re: [6.1x] Megamod 2.0 Final! - 10/26/2001 9:40 PM
Thanks for refreshing my memory,but that still don't help me.I need to stop them from seeing private forums they don't have access to wink

I just want a little help.

Oh and raiyan Great Hack mate smile
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 10/30/2001 2:57 AM
Quote
quote:

Sorry i didn't get to this earlier. This is an easy fix(i think shocked )

In ubb_lib.cgi

Find:
unless (($profile[8] eq 'Administrator')){


Now in the directions, it says to replace it with

unless (($profile[8] eq 'Administrator') || ($profile[8] eq 'MegaModerator')){

But leave it to this:
unless (($profile[8] eq 'Administrator')){

to not have megamod's access to private forums unless specified. It should work.

------------

------------
BTW, i'm currently testing it on 6.1.0.2; i will post tonight to tell if it works. So far it works, but i found a bug which i'll squish wink . Should be ready tomorrow if not tonight.
------------

------------

[ 11-18-2001: Message edited by: raiyan ]
Posted By: Sc0rpion Re: [6.1x] Megamod 2.0 Final! - 10/31/2001 12:28 AM
Thanks for your help,i'm also getting a bug under 6.1.0.2 with MegaMods reverting back to Mods,but i'm never around when it happens lol

I just go back into megamod settings and update,then they are restored.Not much trouble really for a hack we all wanted.

I wonder if this is the bug your squishing smile
If not it must be a bug i made,i used beyond compare to update from 6.1.0 release to the latest version.

all hacks are working great,just that tiny prob left in megamods

regards
Sc0rps
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 10/31/2001 12:59 AM
Quote
quote:
You got it. That's what i'm working on now. It's being a little difficult. It won't delete the status from profiles, so i know where to start.

Another change is changing 'Megamoderator' to 'Mega Moderator', so this will be compatible with other hacks, such as the stars/status. I was using Megamoderator so it would be easy to remember when i first started this.

Maybe i'll get lucky and get it tonight. wink
Posted By: Ramirez Re: [6.1x] Megamod 2.0 Final! - 11/06/2001 10:18 PM
Hey raiyan, any update on this? Some people are reporting really weird errors when they have both my Name Effects hack and Megamod installed. I was wondering when your next version was going to be out so I could start testing in earnest.
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 11/06/2001 11:56 PM
I'm having more trouble then i thought. For some reason it's not deleting the megamod status from the profile.

In the new verison it'll have cleaned up code, but i won't release it until i've got the deleting status fixed.

Any help will be accepted. It's just taking too much time for me!
Posted By: Coolie Re: [6.1x] Megamod 2.0 Final! - 11/09/2001 10:03 PM
hi m8,

Nice hack but my mod's are now named newbie! smile The mod that i made megamod have the megamod name.

Help lplease?
Posted By: TheBlueFalcon Re: [6.1x] Megamod 2.0 Final! - 11/10/2001 5:52 AM
Guys while your working on it.....


Can you make the total number of Mega Mods adjustable in the CP somewhere. Like on my boards a mod mods all boards and to be able to say have 6 or 9 or 15 would be a GREAT addition imho. I would love to test this hack for you guys as well, but I REALLY would like it in the MH format. Going to the code level scares me!
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 11/11/2001 1:50 AM
Alright, i've never used multihack, but i'll make one for it(shouldn't be too hard), also will be releasing the megamod patch for the jimbo's custom status hack.
Posted By: Lord Dexter Re: [6.1x] Megamod 2.0 Final! - 11/11/2001 2:01 AM
Thats great raiyan, I really need that MegaMod addon to the Custom titles/status hack. Also could ya do one for the Authority list (Or I can do it, it's simple). Thanks. smile
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 11/11/2001 2:12 AM
I have the authority list hack, and by first glance of the code, it looks like i can make a patch for that too. I'll test it on my test board, before releasing that too.
Posted By: TheBlueFalcon Re: [6.1x] Megamod 2.0 Final! - 11/11/2001 1:07 PM
It to am using Custom Status and WOL fro qasic.

Also please think about the MH format and being able to select the total number of Mega Mods. That would be great!!!!
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 11/16/2001 5:06 AM
ZIP updated with multihack file, and patches to the authority list and jimbo's custom status hack, and upgrade instructions from the previous version.

I've added 4 more spots making it a total of 8 possible megamods. Making it different through cp would be a completely different thing to consider.

The deleting bug is still in there. Which is the only thing holding it back from final. As far as i can see.
Posted By: Lord Dexter Re: [6.1x] Megamod 2.0 Final! - 11/16/2001 8:44 AM
Hey raiyan, I released a new version for Authority list not too long ago and it just added it to the main page and a few changes in ubb_auth_list.cgi. Can ya make the addon compatiable there too? Thanks.

Link- https://www.ubbdev.com/ubb/ultimatebb.php?ubb=get_topic&f=30&t=000088
Posted By: Variables Re: [6.1x] Megamod 2.0 Final! - 11/19/2001 12:58 AM
I had a syntax error in the cp_custom_status.cgi line 166, near ") ||"

confused
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 11/19/2001 2:42 AM
What do you have on line 166 of cp_custom_status?
Posted By: Variables Re: [6.1x] Megamod 2.0 Final! - 11/19/2001 3:59 AM
Ow raiyan i've got several errors in the cp. I rehack it and report what's showing up. wink
Posted By: Henry8th Re: [6.1x] Megamod 2.0 Final! - 11/21/2001 8:32 PM
i just installed this hack and it went smoothly wink but i get this problem

also i have stars status hack installed.

right the error...

when i add a mod to the megamod section all goes well but when i look at there posts they have reverted back to not even being a moderator and they have the status of there posts

ie Diamond (mod i wanted to be megamod) = Member ???

i really need this hack for my board to be honest i should have read the topic fully but i saw the thread stated "pre-final" not having a go just wondered if you can help me.

Thanks very much
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 11/22/2001 1:12 AM
Henry, 2 questions.

First, which stars/status hack do you have? There was gamers and there was dark templers. I'll make a patch for both anyway, but i'll post your versions here.

Second, are you saying when your megamod posts, there reverted back to mods? or are their statuses just saying it or what?
Posted By: Henry8th Re: [6.1x] Megamod 2.0 Final! - 11/22/2001 2:32 AM
right i got Dark templars i think the one harf way down this board i have ubb 6.1.0.2

and not when the post it reverts there status just says Member ???

and i modified the cp_vars_misc.pl so that it would show the option for the megamod name and i put Jnr Admin for the megamods but it dont show that and i cleared the chache 4 times ??

thanks for the reply should i uninstal i always make backups so its not a problem and wait for you to finish the Patch or is the patch easy to do anyhow ????

Thanks very much M8
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 11/23/2001 3:28 AM
Yes, you should make backups for all hacks you do.

All right, this should work, though it's not tested. Try this stars/status patch for dark templers version:

http://www.ivegeta.com/starstatus_patch.txt <<-- You'll need to view the source to see it correctly

Please tell me if this works. It should... Once i get positive feedback, i'll include this in the zip.

[ 11-22-2001: Message edited by: raiyan ]
Posted By: ssilenthill Re: [6.1x] Megamod 2.0 Final! - 11/23/2001 10:27 AM
Hi, um i have a problem lol

ok on the forum summary page and the authority list page it has the megamod listing but it doesnt output my meg mods names at all

and also i tried to make the same changes to ubb fourm summary page cgi and public forum summary pl
as those also both had linesw of code from the auth list hack but that also did not work, and YES i know how to make those changes i can code a tad bit lmao

Check my UBB to see what i mean

RRRRRRG im also having the junior member problem rrrg uninstalling and waiting till its fixed will check back again thanks for your hack tho lmao

[ 11-23-2001: Message edited by: ssilenthill ]
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 11/23/2001 11:01 AM
Hmm... Alright. I just saw lord dexter's updated authority list. I updated the patch file and reuploaded to the zip.

Make sure your up to the new version. I mean making sure in ubb_new_topic.cgi, ubb_new_reply.cgi, ubb_pm.cgi, ubb_lib.cgi, cp_lib.cgi, that Megamoderator is MegaModerator, not the other way around.

Also resubmit your megamod settings do the patch update for the authority list, clear cache and see what happens. It should work.
Posted By: Hellburn Re: [6.1x] Megamod 2.0 Final! - 11/29/2001 10:28 PM
Do work this hack on 6.1.0.3 ?
Posted By: Hellburn Re: [6.1x] Megamod 2.0 Final! - 11/30/2001 12:01 PM
This hack does not work on 6.1.0.3. I have installed him tonight. When i give everybody Megamodstatus then the Statusfield below the Username is empty and he have no Modstatus. By 6.1.0.2 works this hack fine.
P.S. Sorry for my english
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 12/01/2001 4:04 AM
Quote
quote:
The coding wasn't changed in the places where this hack goes from 6.1.0.2 to 6.1.0.3.

Make sure you set the megamod status in the misc. settings in the cp. This would cause your blank status.
Posted By: Lord Dexter Re: [6.1x] Megamod 2.0 Final! - 12/01/2001 10:47 AM
Raiyan just wondering did you get rid of the problem you were having with the Status not changing when de-modded?
Posted By: Hellburn Re: [6.1x] Megamod 2.0 Final! - 12/01/2001 6:04 PM
I have install the old version from your hack and now it work at 6.1.0.3 but the star/status hack patch doesn't work. At the cp-panel the field for MegaModerator shows not correctly.

[ 12-01-2001 10:05 AM: Message edited by: Hellburn ]
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 12/01/2001 10:17 PM
Quote
quote:

Please get the newest version. And make sure you get cp_lib.cgi and cp_vars_misc.pl hacked right and uploaded.
Posted By: Hellburn Re: [6.1x] Megamod 2.0 Final! - 12/01/2001 10:41 PM
It is hacked right and does not work the new version (i hacked 3x) but the old version (Megamod 2.5 pb)working fine. I don't know why. Can you please fix the Star/status patch? Thank you
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 12/02/2001 3:38 AM
Alright, i'm going to test it tonight from a clean version of ubb 6.1.0.3. I will also put in the newest version of stars/status and let you know the right fix for it.

[ 12-01-2001 07:46 PM: Message edited by: raiyan ]
Posted By: Lord Dexter Re: [6.1x] Megamod 2.0 Final! - 12/02/2001 5:06 AM
Great. I hope you can get this hack finished Raiyan.
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 12/02/2001 6:07 AM
Just tested it on a fresh 6.1.0.3 and finally killed that demodding bug! Also got the patch for stars/status 6.0 patch.

I suggest you hack from the beginning. Sorry, but i changed alot along the way. Cleared up alot of files.
Posted By: Brad.loo Re: [6.1x] Megamod 2.0 Final! - 12/02/2001 6:32 AM
i see the title now final, so souldent u post a new topic int he final forum now?
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 12/02/2001 6:42 AM
I want to see some positive feedback first. Then i'll post it in the final board. just to make sure there's no bugs out there.

[ 12-01-2001 10:43 PM: Message edited by: raiyan ]
Posted By: Lord Dexter Re: [6.1x] Megamod 2.0 Final! - 12/02/2001 10:34 AM
I'm gonna test it tomorrow on my test forum.
Posted By: Hellburn Re: [6.1x] Megamod 2.0 Final! - 12/02/2001 1:19 PM
Thank you @raiyan i test it tonight.
Posted By: Brad.loo Re: [6.1x] Megamod 2.0 Final! - 12/02/2001 1:25 PM
Quote
quote:
i just dont see how it could be "final" in the "beta" forum but i do see were your coming form and it is the best way to do it, i would have done the same thing
Posted By: Hellburn Re: [6.1x] Megamod 2.0 Final! - 12/02/2001 10:43 PM
i give up. The new hack does not work by my, only the old version. When i give everybody megamodstatus than is the statusfeld below the username emty and he have not megamodaccess.
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 12/02/2001 10:50 PM
Okay, so your saying what? Are the names showing up in the megamod part of the control panel? or are they still not having the statuses right or do they not have the megamod powers?
Posted By: Hellburn Re: [6.1x] Megamod 2.0 Final! - 12/02/2001 10:56 PM
Sorry it work fine i have forgott the name for MegaModerator in the cp *g* . Thank you great Hack i test now the Star/status patch.
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 12/02/2001 11:13 PM
Quote
quote:
That's good to hear
Posted By: Hellburn Re: [6.1x] Megamod 2.0 Final! - 12/03/2001 12:17 PM
Great Job the star/status patch works too.
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 12/04/2001 12:33 AM
Alright. I'm pretty confident this hack is finished. I just posted a topic in the final board at this link:

https://ubbdev.com/ubbcgi/ultimatebb.cgi?ubb=get_topic;f=31;t=000022

If you have any more questions, please post there.

Mods/Admins please close this.
Posted By: jsteinborn Re: [6.1x] Megamod 2.0 Final! - 12/12/2001 4:51 PM
Can someone show me a hack for simply adding moderators to UBB. Right now i can use up to four. I don't need the megamod features just additional moderators.

Thanks.
Posted By: PokeDigi Genius Re: [6.1x] Megamod 2.0 Final! - 12/18/2001 6:12 AM
I tried the patch for starstatus 6.0 but now my MegaModerator title won't update. It stays blank every time I set it so my MegaMods show up with no title at all.
Posted By: Bender of Minds Re: [6.1x] Megamod 2.0 Final! - 12/20/2001 12:38 AM
nice hack... but my megamods are losing their status...

... like right after i put this kid in as one... it works for the most part... but then a few days later it wont let him move topics or anything like that....

... but once i go to the control panel and go to megamoderator settings and click update settings... without changing anything.... then his status is in action...

...can anyone help me?
Posted By: PokeDigi Genius Re: [6.1x] Megamod 2.0 Final! - 12/20/2001 4:27 AM
What version are you running? I know it works on 6.1.0.3 for sure because that's what I'm using.
Posted By: Archaon Re: [6.1x] Megamod 2.0 Final! - 12/20/2001 4:34 PM
Nice hack, works great
Posted By: Rock Re: [6.1x] Megamod 2.0 Final! - 12/20/2001 11:50 PM
i used the patch for authority list and rehacked it several times but Megamoderators still dont show up in the authority list

http://xtremerp.netfirms.com/cgi-bin/ultimatebb.cgi

please tell my why!
Posted By: PokeDigi Genius Re: [6.1x] Megamod 2.0 Final! - 12/21/2001 12:14 AM
quote:
Originally posted by PD2002:
i used the patch for authority list and rehacked it several times but Megamoderators still dont show up in the authority list

http://xtremerp.netfirms.com/cgi-bin/ultimatebb.cgi

please tell my why!



I tried that once too. For some reason the MegaMods only show up on the authority list page but not on the main forum summary page.
Posted By: Rock Re: [6.1x] Megamod 2.0 Final! - 12/21/2001 12:31 AM
so does that mean on 6.1.0.3, megamods dont show up on the main page but only on the forum summary page?!

i hacked a few other files too, with my very small knowledge on let alone html, i managed to do some cgi editing, but it still didnt work frown frown
Posted By: PokeDigi Genius Re: [6.1x] Megamod 2.0 Final! - 12/21/2001 12:38 AM
The problem may have something to do with the fact that the instructions only tell you how to update it on the authority list page. Theres nothing in there about the forum summary.

If I can understand how the mods and admins show up there then maybe I can fix it. Hold on...
Posted By: Rock Re: [6.1x] Megamod 2.0 Final! - 12/21/2001 12:50 AM
quote:
Originally posted by PokeDigi Genius:
The problem may have something to do with the fact that the instructions only tell you how to update it on the authority list page. Theres nothing in there about the forum summary.

If I can understand how the mods and admins show up there then maybe I can fix it. Hold on...



i edited the forums summary page aswell, but to no avail, maybe i did something wrong though...

ps.go on AIM...
Posted By: Rock Re: [6.1x] Megamod 2.0 Final! - 12/21/2001 2:13 AM
so can someone out there please help me!!!

Click here for my board.

ive got three problems!

1) my name appears twice in the administrators list (how can i fix this? ive rehacked lots of times)

2)megamods wont appear. (i dont know how to do this, the patch within megamod hack doesnt work for it)

3)on the main forum page, it doesnt show myself online but it does in other forums, and YES, i have changed settings in the cp...

i would really appreciate help with this...

ps. my AIM is : xxthaxrockxx

if that is an easier way of communication for these matters.

thanx again
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 12/21/2001 6:42 AM
quote:
Originally posted by raiyan:
Alright. I'm pretty confident this hack is finished. I just posted a topic in the final board at this link:

https://ubbdev.com/ubbcgi/ultimatebb.cgi?ubb=get_topic;f=31;t=000022

If you have any more questions, please post there.

Mods/Admins please close this.




Anyways, this mod has been successfully hacked by many people with the stars/status patch. Which means somewhere you've got a hacking error.

But it could also involve other hacks you've installed, that i didn't account for.

If done correctly, this mod doesn't affect wol in anyway.
Posted By: Rock Re: [6.1x] Megamod 2.0 Final! - 12/21/2001 11:40 AM
quote:
Originally posted by raiyan:



Anyways, this mod has been successfully hacked by many people with the stars/status patch. Which means somewhere you've got a hacking error.

But it could also involve other hacks you've installed, that i didn't account for.

If done correctly, this mod doesn't affect wol in anyway.




i just want to know how to make Megamods show up on the main forum page, thats the only problem im having.
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 12/21/2001 3:15 PM
I think it works, like adding megamods to the moderator column?

I'll go check it out on my test board quickly.
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 12/21/2001 3:30 PM
Hm.. can't believe i skipped over this. Alright i got a quick fix for it.

In cp_forums.cgi

Find:

if ($Status ne 'Administrator') {

and replace with:

if (($Status ne 'Administrator') && ($Status ne 'MegaModerator')) {

Then find:

if ($Status ne "Administrator") {

Replace with:

if (($Status ne "Administrator") && ($Status ne "MegaModerator")) {

And that will fix it. I'm gonna update the zip file now. Thanks for pointing that out to me! smile
Posted By: Rock Re: [6.1x] Megamod 2.0 Final! - 12/21/2001 5:16 PM
quote:
Originally posted by raiyan:
Hm.. can't believe i skipped over this. Alright i got a quick fix for it.

In cp_forums.cgi

Find:

if ($Status ne 'Administrator') {

and replace with:

if (($Status ne 'Administrator') && ($Status ne 'MegaModerator')) {

Then find:

if ($Status ne "Administrator") {

Replace with:

if (($Status ne "Administrator") && ($Status ne "MegaModerator")) {

And that will fix it. I'm gonna update the zip file now. Thanks for pointing that out to me! smile and no problem
Posted By: Melmac Re: [6.1x] Megamod 2.0 Final! - 12/27/2001 3:08 PM
quote:
Originally posted by PokeDigi Genius:
I tried the patch for starstatus 6.0 but now my MegaModerator title won't update. It stays blank every time I set it so my MegaMods show up with no title at all.




I seem to be having this same problem - any idea what I am missing?
Posted By: Wando™ Re: [6.1x] Megamod 2.0 Final! - 02/03/2002 7:21 PM
anyone else tried it on 6.2.0?
I've installed it and there are only a few differences which are obvious, not sure if it's breaking my recent visitors though? but that could be one of the other hacks on my board tipsy
It would be nice for everyone to start concentrating on 6.2 don't you think wink
Posted By: Brett Re: [6.1x] Megamod 2.0 Final! - 02/03/2002 11:04 PM
For the most part, it's the same thing.

In a few days or so, i'll release a beta which will pretty much go into ubb_pntf.cgi, but that's it.

So far, my boards doing fine with it.
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