UBB.Dev
Posted By: q_ware sig limit - 12/20/2001 6:05 AM
can anyone port the qasic siglimit 0.5 for ubb6.05 to 6.1 please?
Posted By: PokeDigi Genius Re: sig limit - 12/20/2001 6:17 AM
Well, I could do something insane and make an attempt at it.

Then again, the old version might still work. Sig preview for 6.0X still works on my 6.1.0.3. I'll need to make a test board that I can mess up and use for bug fixes tomorrow...

I'd suggest trying to install the old one first, but if you don't want to risk screwing up your board, you should wait for me to test it.

[ 12-19-2001 10:30 PM: Message edited by: PokeDigi Genius ]
Posted By: q_ware Re: sig limit - 12/20/2001 9:21 AM
I've tried and some of the codes were not found and since I've installed many hacks already. Therefore I really don't dare to try that out myself with my little knowledge in CGI. Thx a lot! dude.
Posted By: PokeDigi Genius Re: sig limit - 12/20/2001 9:08 PM
Don't expect too much of me.. i may be a genius but I've been a little lazy when it comes to CGI. I'll start trying to fix it up though right away!
Posted By: Wando™ Re: sig limit - 12/20/2001 9:29 PM
I was after this for 6.1 myself?

[ 12-20-2001 02:00 PM: Message edited by: Wando™ ]
Posted By: billyboy Re: sig limit - 12/20/2001 9:57 PM
genius my arse!

Merry Christmas to you all!
Posted By: Matt Jacob Re: sig limit - 12/20/2001 10:44 PM
PokeDigi Genius: Your sig image is still too large. I warned you once in this thread , and this is your second warning. Please change it soon.
Posted By: PokeDigi Genius Re: sig limit - 12/21/2001 12:11 AM
Argh, fine. You would definitely freak out if you saw my board's sigs. I just won't use one here.

As for the sig limit thing, it might be better to ask qasic to do it himself. After all he IS the one who originally put it out.

I need to understand perl a little bit better first anyway.

[ 12-20-2001 04:12 PM: Message edited by: PokeDigi Genius ]
Posted By: Matt Jacob Re: sig limit - 12/21/2001 12:24 AM
Thanks for changing it.
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