UBB.Dev
Posted By: mark99 MegaMod Addon For v6.3? - 05/14/2002 2:23 PM
Does the Megamod 2.1 Final for v6.2 work on v6.3 without any problems or does it need some proper porting?
Posted By: Brett Re: MegaMod Addon For v6.3? - 05/14/2002 3:50 PM
I haven't gotten around to looking at the 6.3 files yet. (my license is currently being renewed).

But you can give it a shot, if you do, be sure to make back ups.
Posted By: mark99 Re: MegaMod Addon For v6.3? - 05/14/2002 6:16 PM
I was asking because I don't want to give it a shot until somebody else has =), v6.2 mods that fiddle with member profiles (Authority list etc.) seem to have problems under v6.3.
Posted By: mark99 Re: MegaMod Addon For v6.3? - 05/15/2002 12:11 PM
No it doesn't work, you hit some serious problems in the cp.cgi file, it looks as if a lot of the stuff has been blocked out or removed completely.
Posted By: Lord Dexter Re: MegaMod Addon For v6.3? - 05/15/2002 2:07 PM
I can port it for you if you want. Auth List does work on v6.3 but I advise you not to use it on v6.3 as I am looking for more effective ways on opening those member files.
Posted By: mark99 Re: MegaMod Addon For v6.3? - 05/15/2002 2:37 PM
I'm only after MegaMod to be ported, that's the one having problems from cp.cgi onward =).
Posted By: CTM Re: MegaMod Addon For v6.3? - 05/26/2002 2:52 PM
Meh...

I'd also like it if you ported MegaMod, LD.. Have you got round to it yet? I've looked all round the 6.3 forums but can't find anything. :
Posted By: Oblivion Knight Re: MegaMod Addon For v6.3? - 05/26/2002 5:25 PM
I've never been able to get a MegaMod hack working on my board.. Something just seems to wrong every time I try it. frown
Posted By: Orb Re: MegaMod Addon For v6.3? - 05/26/2002 9:03 PM
nvm
getting closer to it working
Posted By: Orb Re: MegaMod Addon For v6.3? - 05/27/2002 12:39 AM
mmm k avatars is no problem but polls still have a grouping problem megamods cant use them unless there set to all registered members
Posted By: DragonSoul Re: MegaMod Addon For v6.3? - 05/27/2002 3:02 AM
quote:
Originally posted by Oblivion Knight:
I've never been able to get a MegaMod hack working on my board.. Something just seems to wrong every time I try it. frown

ditto
Posted By: Oblivion Knight Re: MegaMod Addon For v6.3? - 06/01/2002 11:17 AM
*wonders how soon we can be expecting the ported 6.3 version of the hack* smile
Posted By: Lord Dexter Re: MegaMod Addon For v6.3? - 06/01/2002 1:14 PM
Orb seems to be working on it so if he can't do it I can give it a try. BTW, you will need to add an addon for the avatars too in the hack.
Posted By: Orb Re: MegaMod Addon For v6.3? - 06/01/2002 2:37 PM
also if anyone can see where i set permisions for polls would be much apreciated

also where to set indiviual permisions for them

the hack can be used as is but polls must be set to all registered members if u wish it now let me know and ill doc what i have

thinking a little more first thing to be found would be the coding so i can add a check box for polls to allow megamods as the change in usersec.cgi might allow it to work as it does for avatars
Posted By: ADWOFF Re: MegaMod Addon For v6.3? - 06/01/2002 5:16 PM
Isn't MegaMod the deal where you can make individuals moderators for every forum?

If that's the case, I installed this hack to my 6.3 test board ... if there are issues, I guess I need to play around with it a little more. laugh
Posted By: ADWOFF Re: MegaMod Addon For v6.3? - 06/01/2002 5:26 PM
Ah, I just checked, and I see where I've lost the avatar!

Dang.

Well, to be honest, I'm about ready to install the old avatar hack to my 6.3 board -- since I cannot get the current one to transfer over the custom avatars ... I wonder if that'll solve the issue.
Posted By: Brett Re: MegaMod Addon For v6.3? - 06/01/2002 10:27 PM
Sorry, i'm about ready to release it within a day or two. I've just been really busy.
Posted By: Lord Dexter Re: MegaMod Addon For v6.3? - 06/02/2002 5:39 AM
Good to see your back on UBB hacks brett. laugh
Posted By: Brett Re: MegaMod Addon For v6.3? - 06/02/2002 6:49 PM
Thanks LD smile

After my site gets back online and i can test the script, i'll release some hacks i've been working on. It's great to get back on the job. wink
Posted By: Lord Dexter Re: MegaMod Addon For v6.3? - 06/03/2002 8:32 AM
Any chance of iVegeta coming back?
Posted By: Jbeset Re: MegaMod Addon For v6.3? - 06/03/2002 12:54 PM
How much longer for release of MM hack dudes? I really like this hack
Posted By: X-tend Re: MegaMod Addon For v6.3? - 06/05/2002 3:10 PM
I hope the hack is finished soon, it's a really good hack smile
Posted By: Brett Re: MegaMod Addon For v6.3? - 06/05/2002 8:34 PM
https://ubbdev.com/ubbcgi/ultimatebb.cgi?ubb=get_topic;f=31;t=000044

quote:
Originally posted by Lord Dexter:
Any chance of iVegeta coming back?

100% chance of that smile (actually within a day or two max) i'll contact you when it's ready.
Posted By: Oblivion Knight Re: MegaMod Addon For v6.3? - 06/06/2002 12:11 AM
Thanks Brett.. smile
Posted By: tgreene Re: MegaMod Addon For v6.3? - 05/20/2003 6:34 PM
Did anyone ever come up with a stable 6.3 version..? I have 6.3.1.2 and desperately need to limit/regulate a few of my Admins!
Posted By: Ian Spence Re: MegaMod Addon For v6.3? - 05/21/2003 2:32 AM
https://ubbdev.com/ubb/ultimatebb.php?ubb=get_topic;f=20;t=000802;p=1

This topic has a working version
Posted By: tgreene Re: MegaMod Addon For v6.3? - 05/21/2003 7:26 PM
Thanks man! wink
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