#67216
02/16/2001 11:52 AM
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Joined: Dec 2000
Posts: 595
Member
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Member
Joined: Dec 2000
Posts: 595 |
if you keep this a secret you will burn in hell..
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#67217
02/16/2001 1:37 PM
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Joined: Mar 2000
Posts: 162
Member
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Member
Joined: Mar 2000
Posts: 162 |
I was wondering about that too .. what is a UBB 6 Module ?
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#67218
02/16/2001 2:23 PM
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Joined: Oct 2000
Posts: 2,667
Veteran
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Veteran
Joined: Oct 2000
Posts: 2,667 |
I am not sure at 100% but I think it will be an easy way to implement hacks on the board and thus add more features. Since not everybody needs all functions, people will be able to choose the ones the want and just add them in a couple clicks. Am I right guys or did I just write 2 sentences of non sens ? 
Do you believe in love at first sight, or should I walk by again?
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#67219
02/16/2001 3:22 PM
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Joined: Aug 2000
Posts: 53
Member
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Member
Joined: Aug 2000
Posts: 53 |
The future of UBB Hacking lies in self installing hacks, and self uninstalling hacks. Kind of like Modules for perl, they are improvements, or additions added to the UBB.
Isn't it something like that?
[ February 16, 2001: Message edited by: Scud Muffin ]
* Insert cliche' quote/sentence/image here *
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#67220
02/16/2001 3:30 PM
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Joined: Nov 2000
Posts: 467
Code Monkey
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Code Monkey
Joined: Nov 2000
Posts: 467 |
I think there are people like Mastermind that knows the answer to this. I have seen mention of self installing hacks but you wont see them till 6 is out of beta.
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#67221
02/16/2001 3:35 PM
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Joined: Feb 2001
Posts: 2,285
Old Hand
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Old Hand
Joined: Feb 2001
Posts: 2,285 |
Look here at Charles' page and you may get an idea of what a Module is. UBB 6 Article
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#67222
02/16/2001 4:53 PM
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Joined: Jan 2000
Posts: 5,073
Admin Emeritus
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Admin Emeritus
Joined: Jan 2000
Posts: 5,073 |
The article gives a basic overview of what the Module and Plugin structure will be able to do.
I'm currently working on technical documents that will describe, in detail, what Modules and Plugins are, what they can do, and why they will kick serious rear end.
A good bit of functionality depends on cooperation with Infopop, but I believe that will work out fine, given the proper pitch. (Don't ask me how I know this, I can't tell you until late March... :))
UBB.classic: Love it or hate it, it was mine.
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#67223
02/16/2001 8:12 PM
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Joined: Dec 2000
Posts: 595
Member
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Member
Joined: Dec 2000
Posts: 595 |
charles, do you think there will be many more features added besides the ones that already exists?
i mean, actually i may be underestimating the creative ppl out there (O_o? not my intention), but there are some real popular features already on the 'market'. do you think there will be alot of new features as useful and basic created, such topic hits counter and memberslist?
i know there are people that dont want to use this features (maybe because of how they were made; or because they dont want to mess up the code, or they just dont wanna use it), but it makes me wonder what else so fundamental can people make in the future. fundamental in my opinion, by the way.
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#67224
02/16/2001 8:24 PM
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Joined: Jan 2000
Posts: 5,073
Admin Emeritus
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Admin Emeritus
Joined: Jan 2000
Posts: 5,073 |
Your post is very vague, CopyCat... Of course, dozens of new features and methods of doing things will be developed by the community. Just as it is today, only a handful of people will find each particular module/plugin useful. For instance, I absolutely hate user avatars and think they're nearly as bad as signature images, but others find them absolutely wondeful. Are avatars needed in the UBB? I don't think so, but others do. In other words, I can't answer your question because it answers itself. 
UBB.classic: Love it or hate it, it was mine.
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#67225
02/16/2001 9:13 PM
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Joined: Dec 2000
Posts: 595
Member
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Member
Joined: Dec 2000
Posts: 595 |
actually, i dont think the avatar is fundamental, and i personally dont like it too much either, like you said. its a matter of who your public is, imho (my users asked me for the avatars). i was talking about those two in my earlier post, and some others. im expecting someone can come and say that they dont like one of those two.
i really think there would be few people that wouldnt use that options, if they were in the code, with the corresponding config options for them.
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