UBB.Dev
Posted By: Al Bundy [6.0x] MegaMod [Finished] - 04/01/2001 3:03 PM
I just finished the MegaMod hack for UBB 6.01.
It took me 3 days, but I'm very happy it's working now

For the people who don't know what a MegaModerator is:

A MegaModerator can moderate in all forums in your board.

What the hack does:

It adds 4 MegaModerator input boxes in the Moderator Settings section of the control panel.
You just add them like normal moderators.
In your Miscellaneous settings you can specify the status for your MegaMod.

You can download the hack here: http://albundy.dhs.org/ubbhacks/megamod.txt

Already tested succesfully on 6, 6.01, 6.02, 6.03
Posted By: Pokélord Re: [6.0x] MegaMod [Finished] - 04/01/2001 6:35 PM
WOW thanks man I was looking for a hack like this one.
Posted By: Webdaddie Re: [6.0x] MegaMod [Finished] - 04/01/2001 7:27 PM
Quick question? Will this conflict with the star hack if installed?
Posted By: The Donut Re: [6.0x] MegaMod [Finished] - 04/01/2001 9:59 PM
Woo. I might install this one later. Hope this version actually works. lol. laugh

Webdaddie: Not much. To add stars for MegaMod, just add this in your stars code:

Code
code:

right after the admin stars, and before the moderator stars.

just replce $thesestars with whatever your stars variable is, then replace megamod.gif with whatever your megamod gif(s) will be.

[ April 01, 2001: Message edited by: Funky Munky ]
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/01/2001 10:38 PM
Quote
quote:
I don't think so
If you just look good at the code you can see if you have to change code what has been changed before by the stars hack. (Sorry English sometimes is hard for me :))
If you need to you can always combine the two hacks. UBB source code isn't that hard smile
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/01/2001 10:49 PM
For an example: http://pannenkoek.dhs.org/cgi-bin/ubb/ultimatebb.cgi

You can all try it, i made an Admin user:

Login: testing
Pass: testing
Posted By: Webdaddie Re: [6.0x] MegaMod [Finished] - 04/02/2001 12:36 AM
Okay this is part of what I have in my public_topic_page.pl file

Code
code:

I added in what you told me to add in there:

But I'm alittle confused now when you are saying:

just replce $thesestars with whatever your stars variable is, then replace megamod.gif with whatever your megamod gif(s) will be.

This is what calls the files:

Code
code:

I'm not sure what I'm changing here when it calls: $thesestars
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/02/2001 10:27 AM
Just a little note:
in my hack, $user_profile[8] = "MegaModerator", not "MegaMod"
Posted By: The Donut Re: [6.0x] MegaMod [Finished] - 04/02/2001 5:10 PM
elsif ($user_profile[8] eq "MegaModerator") { $thesestars = $MegaModStarURL x $vars_misc{MegaModStarNum}; $star_status = "$vars_misc{MegaModeratorTitle}";


add that after your admin stars. scratch what I told you earlier.

I'm not using the hack that you're using for stars, so you'll have to add a mega moderator star check in the file where that stuff is.

I'm just naturally confusing, sorry. laugh

[ April 02, 2001: Message edited by: Funky Munky ]
Posted By: loadet Re: [6.0x] MegaMod [Finished] - 04/02/2001 8:58 PM
im not a hacker and i want to have this work with Stars/Status hack for UBB6 4.52 by Dark Templar
i have made the status work but not the stars .. i can add it in the misc settings in the cp but when i go back to misc settins in cp the filename and number of stars is gone frown
does anyone have an idea how to make it work ???

i can add the stars in vars_misc.cgi but when i update the settings in misc settins in cp it goes away again frown

[ April 02, 2001: Message edited by: loadet ]
Posted By: loadet Re: [6.0x] MegaMod [Finished] - 04/02/2001 10:02 PM
now it work in cp with both stars and status .. but i can only have one star addet to megamoderator frown
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/02/2001 10:30 PM
Quote
quote:
Oops I forgot to make it an Admin smile
Now you can try the MegaMod hack first before you put it in your own board.
I will always try to do something with the stars hack, but I don't hav much time at this moment...

Btw I'm sorry my testing board is in Dutch, it's just because i do all the hacks for a UBB on a big Dutch internetsite, so I have an exact copy running so i can copy all files to that server when I finish a hack smile
Posted By: loadet Re: [6.0x] MegaMod [Finished] - 04/02/2001 10:42 PM
smile now it works perfect with the stars hack smile even in cp smile

great hack btw smile

i don't know anything about coding .. but i saw that it isent integrated with "moderator and admin password isent viewable in cp" i dont know if it matters ..
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/02/2001 10:49 PM
The one who made that hack, could make it compatible with the MegaMod, or I can do it.
I'll have a look smile

I can't find that hack somewhere confused

[ April 02, 2001: Message edited by: Al Bundy ]
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/02/2001 11:08 PM
I already found it, it's standard in UBB 6 smile

In cp_users.cgi, find:

Code
code:

Replace by:

Code
code:

I will update the megamod.txt for this, too...
Posted By: bryan868 Re: [6.0x] MegaMod [Finished] - 04/03/2001 4:04 AM
Does this one work in 6.02 also?
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/03/2001 7:35 AM
Quote
quote:
I don't have UBB 6.02 yet, but I think the code which I changed is not changed in 6.02.
Just try the hack, if it doesn't work, I will take a look a it.
Posted By: loadet Re: [6.0x] MegaMod [Finished] - 04/03/2001 10:39 AM
I use it with 6.02 and it works great ... but you can get some problems if you have stars/status hack installed ..
Posted By: stk Re: [6.0x] MegaMod [Finished] - 04/03/2001 7:41 PM
I have found a Major Bug:

cp_forums.cgi
-------------
Find:
if ($Status ne 'Administrator') {
$modprof[8] = 'Moderator';
Recplace by:
if (($Status ne 'Administrator') || ($Status ne 'MegaModerator')) {
$modprof[8] = 'Moderator';

This should be replaced by

unless (($Status eq 'Administrator') || ($Status eq 'MegaModerator')) {

this would be also possible with

if (($Status ne 'Administrator') && ($Status ne 'MegaModerator')) {

but the unless thing is clearer


Now to the old one, if you have this bug all your Admins who are Moderators in some Forums will be cut down to normal Admins without Admin rights.

If you are allready in the Trap open your Admin Member file per ftp or whatever and replace the Term Moderator with Administrator


Good Luck,

stk

[ April 03, 2001: Message edited by: stk ]
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/03/2001 10:18 PM
I found the mistake, too, i used || instead of &&...
But when i found out about that I was at my work and when I got home I forgot to fix it shocked

Edit: I fixed it now...

Edit 2: Now I look at my own code, i see the line doesn't have to be changed. First I did, but later I found out I didn't need to change that, and i lacked updating my documentation.
I scanned my documentation for more bugs like that, but I didn't find anymore, so it has to be ok now smile

[ April 03, 2001: Message edited by: Al Bundy ]

[ April 03, 2001: Message edited by: Al Bundy ]
Posted By: w0rf Re: [6.0x] MegaMod [Finished] - 04/06/2001 12:37 AM
Dunno if it matters, but at "Search Members" in the config panel,
you can't enter megamoderator as status laugh
so you can't search for them
oh well...this still looks like a damn great hack smile
Posted By: [GiB]Dessimat0r Re: [6.0x] MegaMod [Finished] - 04/06/2001 2:24 AM
Would it be good an addon hack that sort of displayed the megamodaerators on the main page of the site?
Posted By: Dark Templar Re: [6.0x] MegaMod [Finished] - 04/06/2001 4:24 AM
I'll make an official addon to my stars hack for this...btw, great job.
Posted By: Yamaha Raptor Re: [6.0x] MegaMod [Finished] - 04/06/2001 5:26 AM
hey thanks Dark Templar i was wondering if you was ever going to look at this post.
wink
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/06/2001 3:50 PM
Quote
quote:
I was thinking about this when making it, but I really don't know _where_ to put that on the main page smile
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/06/2001 11:51 PM
Code
quote:</font><HR>Originally posted by w0rf:
Dunno if it matters, but at "Search Members" in the config panel,
you can't enter megamoderator as status :D
so you can't search for them
oh well...this still looks like a damn great hack :)
<HR></BLOCKQUOTE>

If you just search for Moderators, MegaModerators turn up in the search results, too.
And if you want to search for MegaModerators only, you only have to do this:

In cp_user_search_form.pl, find:
<BLOCKQUOTE><font size="1" face="Verdana, Helvetica, Arial">code:

Below that, add:
Code
code:

That's all.

I also put this in the megamod.txt, because it might come in handy.
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/06/2001 11:53 PM
Code
quote:</font><HR>Originally posted by w0rf:
Dunno if it matters, but at "Search Members" in the config panel,
you can't enter megamoderator as status :D
so you can't search for them
oh well...this still looks like a damn great hack :)
<HR></BLOCKQUOTE>

If you just search for Moderators, MegaModerators turn up in the search results, too.
And if you want to search for MegaModerators only, you only have to do this:

In cp_user_search_form.pl, find:
<BLOCKQUOTE><font size="1" face="Verdana, Helvetica, Arial">code:

Below that, add:
Code
code:

That's all.

I also put this in the megamod.txt, because it might come in handy.
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/06/2001 11:55 PM
Sorry for double posting, I thought the reply wasn't added but after posting for the second time i found out there was a second page shocked
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/10/2001 12:20 AM
I just found a little bug. If you make a megamoderator an Admin, and after that you take away the Admin rights, he will become a Member, Junior Member, or Moderator.
It's 0.21 here right now, and I'm very tired, so I will take a look at this when I wake up again smile
Posted By: ZoneX Re: [6.0x] MegaMod [Finished] - 04/12/2001 9:58 PM
[ May 08, 2001 11:59 AM: Message edited by: ZoneX ]
Posted By: ZoneX Re: [6.0x] MegaMod [Finished] - 04/12/2001 10:47 PM
Ignore that, I got it working.

But can you post complete instructions for changing the name of a MegaModerator, so that the rank is known as "Security", because that's what the members of my board know it as. Thanks smile
Posted By: ZoneX Re: [6.0x] MegaMod [Finished] - 04/12/2001 11:06 PM
Error including required files: [Thu Apr 12 13:58:06 2001] cp.cgi: syntax error at ubb_lib.cgi line 1214, near "elsif" Make sure these files exist, permissions are set properly, and paths are set correctly.


-------------------------------------------

Why ?!?!
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/14/2001 2:06 AM
Quote
quote:
It's in your Miscellaneous Settings, see my first post smile
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/14/2001 2:18 AM
Quote
quote:
There's no elsif near line 1214 in my ubb_lib.cgi
Didn't you add an other hack after you did the megamod hack?
Or maybe you made a copy&paste mistake when applying the hack (i.e. you forgot to select a } or something).
Posted By: ZoneX Re: [6.0x] MegaMod [Finished] - 04/17/2001 5:37 PM
Sorry for all those questions, it was just my second hack. It's great! I got it to work. Now all I need to work out, is how to get a certain glow for MegaMods, any ideas ?

Thanks!
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/17/2001 11:46 PM
Quote
quote:
Doesn't matter.
I've got _much_ patience and I can explain some things a 1000 times, until the person asking the questions finally gets it smile
Hmm, I'm lazy sometimes, too... I haven't yet tested the hack for 6.04 shocked
Posted By: alpha2503 Re: [6.0x] MegaMod [Finished] - 04/20/2001 1:44 PM
I think I've found another major bug in the hack but I don't know how to remove it... ! When you've installed the Hack, the authorisation System for the private forums will be damaged because if you authorisize a MOD to have access in ONE private forum, he'll have access to all ones ! This is only possible as a MOD or maybe a MegaMOD ! A normal user only has access to the forum you authorisized him for ! Try to test it in the TESTFORUM ! There it's the same ! I hope you can help me and you can understand my bad english !
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/21/2001 1:25 AM
I will take a look at it asap.
Right now I'm just coming from a party and I can't take a look at it (alcohol :o).
I think I have time on Sunday, so then I hope to find a solution smile
Posted By: ZoneX Re: [6.0x] MegaMod [Finished] - 04/22/2001 1:29 PM
There's been a complication. The MegaMods are saying that they are unable to perform MegaMod functions such as Move, Delete, Close, etc. Why ?? confused
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/22/2001 6:34 PM
Quote
quote:
It works on my testboard...
Maybe you forgot to change something?

[ April 22, 2001 04:38 PM: Message edited by: Al Bundy ]
Posted By: AlBundy Re: [6.0x] MegaMod [Finished] - 04/24/2001 3:37 PM
who can i download the final releas please??
Posted By: Stuck Re: [6.0x] MegaMod [Finished] - 04/24/2001 4:19 PM
nice work smile

It's adds 4 mega mods,would it be possible to add say 6,or 8 mega mods.

Would be good for large boards.. :)Just asking
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/25/2001 7:03 PM
There's a hack makes 8 input fields for your moderators, if you just look how that hack is made, you can use the code to make 4 extra fields for your megamod.
Wait, I'll look for myself and I'll add the code here.
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/25/2001 7:46 PM
In cp_vars_mods.pl you will find this text twice:
Code
code:

Below the second one, add this:

Code
code:

Then find this:
Code
code:

It will be there 2 times, too.
Below the second one add this:
Code
code:

Then find this:
Code
code:

Below that, add this:












[/code]

You should now have the possibility to add 8 MegaModerators.

Remember, some things you have to find are twice in the file. _Always_ put the code below the second, or it will not work.
Posted By: Stuck Re: [6.0x] MegaMod [Finished] - 04/25/2001 9:43 PM
Great work Thanx laugh laugh
Will try it l8r smile smile


Wey hey :)It worked a treat .

Many thanx smile

[ April 25, 2001 06:27 PM: Message edited by: Stuck ]
Posted By: AlBundy Re: [6.0x] MegaMod [Finished] - 04/26/2001 10:11 AM
Hey Guys!

I´m searching for a download Link MegaMod!

Thx
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 04/27/2001 12:02 AM
Quote
quote:
It's in the first post of this topic smile
Posted By: stk Re: [6.0x] MegaMod [Finished] - 04/30/2001 4:10 PM
Bugfix for version 6.04 (maybe only 6.04c):

They have changed something in ubb_new_replay.cgi and ubb_new_topic.cgi.

In both files search for:

Code
code:

change it to:

Code
code:


Regards,

stk

[ May 02, 2001 04:41 AM: Message edited by: stk ]
Posted By: Sc0rpion Re: [6.0x] MegaMod [Finished] - 04/30/2001 5:21 PM
Bit of a frustrating problem,the MegaMod hack works fine until a megamod posts,then his profile is reset to member.We can make him a MegaMod again but as soon as he posts Swoosh he's reset back to a member.

Any idea's please.

we are running 6.04c

edit edit edit lol

above was what i nearly posted until i added stk's fix,for our ubb version Works a treat!

Cheers mate laugh
Posted By: Stuck Re: [6.0x] MegaMod [Finished] - 04/30/2001 5:58 PM
Wey hey ,
It does work tooooo..
Well done m8y.. laugh laugh
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 05/01/2001 12:04 AM
I don't get 6.04 running on my pc, so I didn't found out about that yet frown
As soon as I get it running, I'll take a look at it.
Now I had a party, so I can't change the megamod.txt because of alcohol shocked And I also have to go to my bed, because I have to go out again in 6 hours.
Posted By: Fuzion Re: [6.0x] MegaMod [Finished] - 05/05/2001 11:29 PM
Quote
quote:
When stk talks about that, what does he mean by that, I have that problem, and I need it fixed.
Posted By: Stuck Re: [6.0x] MegaMod [Finished] - 05/06/2001 12:25 PM
I have added the mega mods hack,,,We now have 8 mega mod slots..great.

The only problem is none of the mega mods can use any of the functions in the cp.???

All they see is a blank line in all of the options...

Any help would be great..

Thanx in advance..
Posted By: Fuzion Re: [6.0x] MegaMod [Finished] - 05/06/2001 3:36 PM
That is the reason for the Mega Mod hack Stuck. To have moderators of all forums, but not to allow them access to the CP.
Posted By: Stuck Re: [6.0x] MegaMod [Finished] - 05/06/2001 4:38 PM
What ??????
I don't think so,,,What's the good if the MegaMod,Can't get to any of the functions in the cp...
Apart from the main functions in each forum...
Posted By: Mr CD Re: [6.0x] MegaMod [Finished] - 05/07/2001 11:11 AM
OK I install the hack but from whare can i set the Moderater as MegaMod

i go to CP.CGI > MegaMod but there is no options
Posted By: xXDaRoadie Re: [6.0x] MegaMod [Finished] - 05/07/2001 12:01 PM
hey hey

so far, so good...well, sorta

so far, mega mods are allowed to edit ppl's posts...i havnt tried any other power with them...

but my problem is the status of mega mods...

when they post, it doesnt tell that their "Mega Mods"...it just tells the rank i have them set at...

but in the PM's (i have it set to where it tells their status in the PM screen..) it shows them being Mega Moderators...

maybe i entered something wrong...

but a suggestion i have for this is to have a verson so its compatable (however you spell it) with: Jimbo's custom status/rank

i want to put Mega Moderator in that hack so i can customize the rank and stuff...any way to make a compatable version, or tell me how i can make it compatable with it...

i just want to add the stars and thats the only way i know how (i dont want dark templar's star hack again)

thanks, hope i didnt confuse anyone laugh

..::|-Peace-|::..
Posted By: Yunkie34 Re: [6.0x] MegaMod [Finished] - 05/07/2001 12:33 PM
Whats wrong with Dark Templars stars hack?

it seems to work fine.
Posted By: xXDaRoadie Re: [6.0x] MegaMod [Finished] - 05/07/2001 12:48 PM
nothing...

i just couldnt get mine to work properly when i put in the 4th custom field...there was always an error (because of another hack)

i like jimbo's a lot better because you can customize everything (ranks, stars, custom titles)

jimbo's seems much easier, so i dont want to put dark templers hack back in (nothing wrong with it, its a good hack..i just prefer jimbo's)

..::|-Peace-|::..
Posted By: Yunkie34 Re: [6.0x] MegaMod [Finished] - 05/07/2001 12:53 PM
;o))


lol, i can understand that!
Posted By: gogobingo Re: [6.0x] MegaMod [Finished] - 05/09/2001 9:10 PM
I also have a problem with 6.04 involving if you have a normal mod. For instance I had a mod regular and added a megamod which was already a mod. Well, For some reason when I click submit it turns me (if im a mod and admin) into a regular mod. Realy strange. Any idea on what the problem might be?
Posted By: XuDuX Re: [6.0x] MegaMod [Finished] - 05/09/2001 9:36 PM
GetSomeSean, try reinstalling the hack, you probably messed up something. I'm using 6.04b and its working fine for me (my MegaMods have like 6 forums each as well).
heh
Posted By: 007Cheater Re: [6.0x] MegaMod [Finished] - 05/10/2001 12:36 AM
XuDuX you obviously have not completely tried it because it works. But as I explained that is not the issue. Al Bundy will soon prove you wrong smile
Posted By: Link2001 Re: [6.0x] MegaMod [Finished] - 05/10/2001 1:08 AM
Works Good eek
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 05/11/2001 7:06 PM
My webserver is dead frown
I tried everything, but I can't get it to work. I'll try to find some server where I can drop the forum, so you all can test it again.
Last weeks I'm very busy so things go more slowly than before, and I hope it will get better in a couple of weeks, so I can test the hack for 6.04 and the versions which come after that.
Sorry for the inconvenience...
Posted By: DJ Doena Re: [6.0x] MegaMod [Finished] - 05/11/2001 10:31 PM
I want to make all my moderators to supermods in 6.04c, is it possible?
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 05/11/2001 11:17 PM
Code
quote:</font><HR>Originally posted by DJ Doena:
I want to make all my moderators to supermods in 6.04c, is it possible?<HR></BLOCKQUOTE>

If you want to make _all_ your mods MegaMods, just do this (this is a simple solution, but it works:

In ubb_lib.cgi, find:
<BLOCKQUOTE><font size="1" face="Verdana, Helvetica, Arial">code:

Replace by:

Code
code:

This is just a quick solution, it took me 3 minutes or so smile
But it should work.
Then you _don't_ have to apply the megamod hack.
Posted By: Fuzion Re: [6.0x] MegaMod [Finished] - 05/14/2001 12:45 AM
Quote
quote:
When stk talks about that, what does he mean by that, I have that problem, and I need it fixed.[/QB][/QUOTE]


*bump*
mad
Posted By: Yunkie34 Re: [6.0x] MegaMod [Finished] - 05/15/2001 6:47 AM
lilttle prob,

i have this hack installed and the custom status/stars hack, but now when my megamod makes a post he automaticly changes to be an junior poster again!

How can i fix that?
Posted By: TheBlueFalcon Re: [6.0x] MegaMod [Finished] - 05/17/2001 2:04 AM
How many Mega Mods can you have? Can I change the numbeer somewhere! THANKS!!!!
Posted By: RastaMan Re: [6.0x] MegaMod [Finished] - 05/19/2001 4:15 PM
Quote
quote:
I have the same problem.. No control panel options. 6.04e
Posted By: Fuzion Re: [6.0x] MegaMod [Finished] - 05/19/2001 5:30 PM
Go to Primary Settings >> Moderator Options >> Scroll all the way down. smile
Posted By: Link2001 Re: [6.0x] MegaMod [Finished] - 05/20/2001 4:55 AM
Do you have this in .SHW confused
Posted By: PokeDigi Genius Re: [6.0x] MegaMod [Finished] - 05/20/2001 8:56 PM
Quote
quote:
That is exactly what is happening to this one board i work for!
Posted By: Link2001 Re: [6.0x] MegaMod [Finished] - 05/20/2001 10:58 PM
me to I have 6.04e
Posted By: 007Cheater Re: [6.0x] MegaMod [Finished] - 05/20/2001 11:02 PM
That is the exact same problem I have... they turn into regular members.. there is one other flaw which I mentioned above is when you turn a admin into a megamod they turn into regular members to.
Posted By: Link2001 Re: [6.0x] MegaMod [Finished] - 05/21/2001 12:32 AM
Double Post.

[ May 20, 2001 05:46 PM: Message edited by: Link2001 ]
Posted By: Link2001 Re: [6.0x] MegaMod [Finished] - 05/21/2001 12:46 AM
[QUOTE]Originally posted by stk:
[QB]Bugfix for version 6.04 (maybe only 6.04c):

They have changed something in ubb_new_replay.cgi and ubb_new_topic.cgi.

In both files search for:

Code
code:

change it to:

Code
code:


Regards,

stk
It works for 6.04e
Posted By: TBF Re: [6.0x] MegaMod [Finished] - 05/25/2001 9:52 PM
HELP!!!

I have the Mega Mod installed on 6.04e. Mods have been named in the CP. BUT NO MOD POWERS!!!! I have a mix of public and private forums. PLEASE any help is welcomed!!!
Posted By: Link2001 Re: [6.0x] MegaMod [Finished] - 05/26/2001 10:23 PM
I need 8 megamod's How can i do this?

I saw this with normal mods but am not a code hacker so i was wondering how to do this with megamods?

[ May 26, 2001 05:33 PM: Message edited by: Link2001 ]
Posted By: G5 Re: [6.0x] MegaMod [Finished] - 05/27/2001 1:25 AM
OK i installed this and i'm running 6.04d. But when i make someone a mega mod he's not. No title. No power to move,edit,delete posts. whats up?
if someone could help i would love it. Please don't tell me i hacked it wrong. that gives me no help. please tell me which file it is if you can laugh i would rather not have to rehack this whole thing

[ May 26, 2001 06:37 PM: Message edited by: G5 ]
Posted By: omegatron Re: [6.0x] MegaMod [Finished] - 05/27/2001 5:04 AM
Okay I have this thing installed. It works okay so far. I have not tested it fully as to see if I see any of the bugs I have read.

My questions is for a bug I have found. Is Megamoderators refrained from having access to control panel. I have tried this and they have access like all moderators but nothing under any of the menu's? Is this suppose to be? Why make someone a master mod if they can not access the control panel? Is there a fix to this?

[ May 26, 2001 10:05 PM: Message edited by: omegatron ]
Posted By: Link2001 Re: [6.0x] MegaMod [Finished] - 05/27/2001 5:29 AM
the whole point of a mega mod is so they mod all forums but not get to the control panel... thats what admins are for... laugh
Posted By: omegatron Re: [6.0x] MegaMod [Finished] - 05/27/2001 5:35 AM
Yes I understand that. However even a moderator can access the control panel. To prune posts in their forum etc. and access to their forum details.

I dont see what the point is? I think it would be beneficial for a megamod to at least have the same access's in cp a mod would? see my point? I think this is a bug personally.
Posted By: xXDaRoadie Re: [6.0x] MegaMod [Finished] - 05/27/2001 6:23 AM
Quote
quote:
i didnt know mods could access the control panel...

..::|-Peace-|::..
Posted By: omegatron Re: [6.0x] MegaMod [Finished] - 05/27/2001 1:56 PM
Yeah the only access they have is to prune posts and access to their forums. Thats it. I can't beleive this mod was written without knowing what access's mods have. I think when the next addition comes out meganmods should have access to forums and pruning posts in control panel just like a moderator.
JMO

Chuck
Posted By: omegatron Re: [6.0x] MegaMod [Finished] - 05/28/2001 5:29 PM
I guess not one has a response to this one? No one knew mods could access the control panel? Oh well it is still a useful hack.
Posted By: Murassmeblade Re: [6.0x] MegaMod [Finished] - 06/03/2001 3:29 PM
um yea i want my megamods to ahve the same CP acces as regular mods to this makes no sence why they do not that in some ways negat3es what i wanted mine to be able to do
Posted By: CNCR Re: [6.0x] MegaMod [Finished] - 06/05/2001 9:15 PM
i have a weird problem, im not sure if anyone else is having the same problem but:

i have the custom/stars | status have and i installed mega mod, and the hack which puts a feild in for mega mod also.

now when my megamod posts it resets his status from "Supreme General" (megamod) to lowest post (Boy Scout) please help if you can i really liked MegaMod for the v5 version and i need it working...

also is there a way i can display my MegaMods for moderators its $Moderators...
Posted By: PowerMatt Re: [6.0x] MegaMod [Finished] - 06/07/2001 6:26 PM
Okay, I don't really know anything about CGI... so I can't begin to figure this out. It's just that after I installed the megamod, I couldn't access the cp.cgi file anymore. I point to it in IE and IE just sits there doing absolutely crap. It never says it can't find the server or anything, it just sits there forever trying to access cp.cgi. confused

Hmmm... netscape says the connection was refused... even though I can still access the web server and ultimatebb.cgi.

Well, I've gone through and double checked everything... everything looks like it pasted correctly and I didn't accidentally put in any "Find:"'s or "Below that add:"'s anywhere...

[ June 07, 2001 01:02 PM: Message edited by: PowerMatt ]
Posted By: Al Bundy Re: [6.0x] MegaMod [Finished] - 06/11/2001 7:37 PM
Ok, I'm back on air again. Re-installed my computer after a crash which destroyed everything frown
I will answer all your questions ASAP, but I have to set up my webserver and stuff first before I can set up the UBB.
I need just a couple of days, I think.
Very sorry for this inconvenience...
Posted By: humble [ThC] Re: [6.0x] MegaMod [Finished] - 06/18/2001 4:42 AM
Note to those who have the problem with Custom User Titles / Rankings hacks, that automatically change the MegaMod users status to the equivlent of there Postings...

The Answer lies in STK's Post....

Look in
ubb_new_reply.cgi &
ubb_new_topic.cgi

Do his updates.. i.e. Add MegaMod in the lines where it exludes Admin's & Mods from the status change....

I had to find this myself 8), cuz I didn't look here 8(...

The Answers are on page 2 and 3 of this post I think.
Posted By: humble [ThC] Re: [6.0x] MegaMod [Finished] - 06/18/2001 4:45 AM
BTW, I also got this hack to successfully work in the CP for selected items I wanted...

I also got it working with the latest Glowing Usernames w/ CP options...

I also got it working with Who's Online 3.9QA (for bold)...

I also got it working with Authority List, (adds new row).... Although on this one I need some help still.... It only displays the User #, and is not an active link.... Where Admin's & Mods, show the Public Name & are active links to the profile....

^^^ FIXED the above as well ^^^^

Thx!

[ June 19, 2001 06:34 PM: Message edited by: ampere ]
Posted By: MidnightPyro Re: [6.0x] MegaMod [Finished] - 06/19/2001 5:18 PM
Dunno if this has been asked before in this thread, but is MegaMod compatible with Jimbo's Custom Status thingy?
Posted By: Fuzion Re: [6.0x] MegaMod [Finished] - 06/19/2001 5:31 PM
You can find the jimbo status compatible one in the Beta forum. Just look it's there. smile
Posted By: Burn Re: [6.0x] MegaMod [Finished] - 06/21/2001 11:47 PM
So how do you add MegaMods to the contol panel ?
Posted By: Clueless Re: [6.0x] MegaMod [Finished] - 06/22/2001 12:49 AM
Yep seems a stupid hack as in as much you give control of a private forum to a MOD. so he can add peeps to it and also remove them.
Great so far, then you make the same person a megamod. Now he cannot access the options as he could before as a Mod LMAO. laugh laugh laugh

so let me get this right order of ranking

Member
Mod
Admin
sounds good until you make a Mod into a MegaMod <---- note the wording MEGA

now ranking looks like this
Member
Megamod
Mod
Admin LOL LOL LOL
make him into a megamod and give him as much access to the control panel as a member LMAO
Posted By: Preppie Rand Re: [6.0x] MegaMod [Finished] - 06/28/2001 6:07 PM
Hi there...

Added the MegaModerator feature, but I'm trying to access my Registration Queue and the View/Edit Member Records section, and this is the error I get...

Quote
quote:
Using Ultimate Bulletin Board version 6.04c. Thanks in advance.
Posted By: gamer127 Re: [6.0x] MegaMod [Finished] - 07/07/2001 5:16 PM
Help
This Is The Problem:
I Have Installed This On ubb6.05
the main problem is it take away all the moderator can do turns them back to normal member it shows them as moderater on the forum they mod and the magamoderators dont show ,in the control panel they show as maga but they nether mod or mega mods can enter the cp whitch is the reason i want it to give access to more then the normal mods.
When I try to log in as mod or mega mod its says you do not have permation ect... and not a mod or mega mod .
I have almost every hack install with no problems and i check 3 times to code so if you can help me learn the permation part of the code i'll try to fix it and post the fix here And for the admins for here im makeing a preinstalled hacked board with all the hacks install if you want the fineshed result let me know I'll send it to you if you can have profe you work here or are a licence user ......:)
Posted By: Wordplay Re: [6.0x] MegaMod [Finished] - 07/13/2001 3:25 PM
Umm, i've somewhat written my own, cuz yours had an interferance on 6.04 with another hack i self created. But just for the record... in yours... where was the Change to MegaModerator supposed to appear. Cuz i think i'll use that, because mine in the View Members and Make as Admin / As Mega Mod key doesn't work.

So where is it supposed to show on yours?
Posted By: humble [ThC] Re: [6.0x] MegaMod [Finished] - 07/17/2001 5:20 AM
I'm working on a MUCH more complete update to this hack... It'll fix all the Control Panel issues (i.e. granting access individually per drop down item, for those who want it....)

It'll explain the details about integrating with the Custom Title & Ranks v000004, & Glowing Usernames hack & Authority Listing hack & a few other integrations I managed to use with mine 8)'

I'll be back soon to edit this post with the info!

[ July 16, 2001 10:53 PM: Message edited by: humble [ThC] ]
Posted By: armond_tamzarian Re: [6.0x] MegaMod [Finished] - 07/18/2001 7:30 PM
This hack worked perfectly on my board.
Posted By: ZoneX Re: [6.0x] MegaMod [Finished] - 08/11/2001 7:59 PM
Can someone post a version of this which works with glow hack.
Posted By: d-talk Re: [6.0x] MegaMod [Finished] - 08/14/2001 9:35 AM
Hello,

I have the following problem:

I have installed the megamod-hack and it works in so far that the people I have registered as megamod can edit in all forums!

But the person who is a megamod are shown as "member" not as megamod or mod!

What can I do???

Thanks a lot
d-talk
Posted By: ZoneX Re: [6.0x] MegaMod [Finished] - 08/14/2001 12:52 PM
Do you got Jimbo's custom/ranks/status hack ? If so, you can change their status through it.
Posted By: d-talk Re: [6.0x] MegaMod [Finished] - 08/14/2001 1:33 PM
Hi ZoneX,

I have this Hack, but when I do this the titel change to Member!

I have also this problem in the custom/titel rank hack to

I write this in custom ranks:

1|!!|Newbie
50|!!|Mitglied
100|!!|Senior-Mitglied
250|!!|Gold-Mitglied
500|!!|Premium-Mitglied


From 1-49 postings the hack shows Newie (correct)

But at50 and more Postings it shows Member and not Mitglied, Senior-Mitglied... and so on...

What can I do???
Posted By: gameoverDude Re: [6.0x] MegaMod [Finished] - 09/18/2001 2:07 AM
This Mega-Mod looks interesting, although on my UBB I'm going to want to have more Mega-Mods (perhaps a max of 8-16). All my UBB moderators would then be bumped up to Mega-Mod.

AFAIK, one section to add more to would be the one with the "1NewMegaMod", "2NewMegaMod", etc. in it.

Are there any other sections of this that may need changed to add more MM's?
Posted By: RandyM Re: [6.0x] MegaMod [Finished] - 09/18/2001 6:49 AM
I have an issue with this, it takes away the rights for mega-mods to post in the moderators and admins only forum.
Posted By: Lord Dexter Re: [6.0x] MegaMod [Finished] - 09/18/2001 8:55 AM
Why don't you just go into the Member options and check for permission in the private forum/s?
Posted By: Law7007 Re: [6.0x] MegaMod [Finished] - 09/28/2001 3:34 AM
Does this work for ubb 6.05 and if not is there one for 6.05 ?
Posted By: Lord Dexter Re: [6.0x] MegaMod [Finished] - 09/28/2001 3:43 AM
Nope doesn't work on 6.05 because it was coded for 6.01 and there have been some code changes. And there is no known MegaMod hack for 6.05.
Posted By: insanemonkey Re: [6.0x] MegaMod [Finished] - 09/29/2001 2:11 PM
I'm running it fine on 6.05... smile
Posted By: RandyM Re: [6.0x] MegaMod [Finished] - 09/29/2001 5:27 PM
Quote
quote:

I did that of course, but it would be nice if it included the megamods in the moderators group, and also showed them in every forum as moderators.
Posted By: Lord Dexter Re: [6.0x] MegaMod [Finished] - 09/30/2001 3:04 AM
Just use Mastermind's Global moderator hack, and tweak it so it shows the Megamods status in every forum.
Posted By: The Fonz Re: [6.0x] MegaMod [Finished] - 10/14/2001 6:39 PM
I have this hack, and it works fine..EXCEPT, now Mega Mods and Admins cannot move topics. We can delete and close, but not move. My UBB is here: http://dew.tcgn.net/cgi-bin/ultimatebb.cgi


Anyone know how I would go about fixing that?
Posted By: Tamazoid Re: [6.0x] MegaMod [Finished] - 10/21/2001 1:53 AM
Will this work with 6.04?

Sorry to ask a dumb question, but I'm not too sure about UBB Hack installation, how do I install it?
Posted By: Mr CD Re: [6.0x] MegaMod [Finished] - 10/31/2001 1:14 AM
Hi

What about MagaMod without Private forums ?
Posted By: gezuvor Re: [6.0x] MegaMod [Finished] - 11/10/2001 8:46 PM
Anybody get this to work on 6.10?? confused
Posted By: Brett Re: [6.0x] MegaMod [Finished] - 11/11/2001 4:10 AM
Quote
quote:
https://www.ubbdev.com/ubb/ultimatebb.php?ubb=get_topic&f=30&t=000050
Posted By: Lord Dexter Re: [6.0x] MegaMod [Finished] - 11/11/2001 5:28 AM
Just Updating, I had to tweak the code for this hack and I got it working on 6.05. I might doc the extra code you need to add.
Posted By: Mr CD Re: [6.0x] MegaMod [Finished] - 11/11/2001 6:45 AM
Lord Dexter mad
Posted By: Lord Dexter Re: [6.0x] MegaMod [Finished] - 11/11/2001 8:27 AM
What are you so mad about? confused
Posted By: Mr CD Re: [6.0x] MegaMod [Finished] - 11/14/2001 11:13 AM
nobody anser my question
Posted By: Icy Squall Re: [6.0x] MegaMod [Finished] - 11/18/2001 11:58 PM
Hey dude, if you have this working on UBB 6.05, then let me know what you had to modify because I was not able to get this to work back on 6.04d and I was hoping Al Bundy may have gotten back by now to find out what was wrong with it.

This is one hack I would like having right about now with my boards. Thanks dude. smile
Posted By: mpearson Re: [6.0x] MegaMod [Finished] - 11/19/2001 5:03 AM
Hey yall,

I am running 6.04f, which-- no one talked about yet.. and it seems to work fine. I am getting the same problem where the megamod gets 'demoted' after he posts, but there's a fix on one of the back pages that will seem to work.

About the control panel access.. I am interested in this. Simply.. I'd like a megamod to be able to browse our user list, and, as with other board users, probably some various other options..

If anyone is up for letting us know what the steps are to allow a megamod to access some of the admin features, please let me know!!

Thanks alot.. this MegaMod idea is so helpful for my forums.. i can't begin to tell ya!

-matt
wrestleworld.com
Posted By: mpearson Re: [6.0x] MegaMod [Finished] - 11/19/2001 5:35 AM
ALSO!

I am also having a weird issue with the megamod title under the username in post pages.

When I click a profile, the megamod is titled as that, but in the general display in topics, he appears as his general title, 'junior member/member'..

I do have this working in tune with the Jimbo Custom Status hack.. could there be an issue with them working together?

Thanks again
Posted By: Icy Squall Re: [6.0x] MegaMod [Finished] - 11/19/2001 6:51 AM
That seems to be a common problem that most are getting with this hack. I tested this a long time ago with one of my mods and he told me that he had absolutely zero moderating powers even in his own forums so I had to take out the hack.

Also now that you mention it, with the fixes for this hack, think you could help me with how to configure it with Jimbo's rank hack? It would be greatly appreciated. smile
Posted By: Lord Dexter Re: [6.0x] MegaMod [Finished] - 11/19/2001 8:33 AM
Icy Squall, I'll post the code but this HAS to be the problem your having. If your having another prob I don't think it will fix it.

Problem: When you post, you go from MegaMod status to Member.

Here is the code:

open ubb_new_reply.cgi
########################
---------------------------
Find:
Code
code:


Replace with:
Code
code:
---------------------------
Find:
Code
code:
Replace with:

Code
code:
Open ubb_new_topic.cgi
########################
---------------------------
Find:
Code
code:

Replace with:
Code
code:

---------------------------
Find:
Code
code:
Replace with:
Code
code:

Hope this works. laugh

[ 11-19-2001: Message edited by: Lord Dexter ]
Posted By: mpearson Re: [6.0x] MegaMod [Finished] - 11/19/2001 7:29 PM
Hey Lord D,

Do you have any guesses with my two problems?

1) Let me choose limited Control Panel Access for my megamods. How can i?

2) Their 'megamod' status is in play and fine, but it doesn't seem to be displaying on the topic pages that they are, in fact, a megamod. it gives their general member title (but, as i say, they DO have mega mod status.)
Posted By: Lord Dexter Re: [6.0x] MegaMod [Finished] - 11/20/2001 8:26 AM
1)They should have limited Control panel access like Mods.

2)Follow the code I posted.
Posted By: Jbeset Re: [6.0x] MegaMod [Finished] - 01/12/2002 3:51 PM
I want that my Megamods have the option to ban people. Hope you can give me the code for that.

Greetings
JB
Posted By: Lord Dexter Re: [6.0x] MegaMod [Finished] - 01/13/2002 1:10 AM
Change the permissions code in cp.cgi for the ban sub. If you can't find It I'll post the code for you later.
Posted By: Jbeset Re: [6.0x] MegaMod [Finished] - 01/13/2002 11:49 AM
quote:
Originally posted by Lord Dexter:
Change the permissions code in cp.cgi for the ban sub. If you can't find It I'll post the code for you later.

Ok, i found it

TNX!

[ 01-13-2002 04:54 AM: Message edited by: Jbeset ]
Posted By: Icy Squall Re: [6.0x] MegaMod [Finished] - 02/11/2002 9:54 AM
I finally got around to doing the hack again and putting in the fix that you posted up Lord Dexter. Now it works like a charm. Thanks dude. smile

Anyway, this now leads me to another question (for anyone to answer). Anyone have the add-on code for Jimbo's Custom Status/Rank hack so I don't have to deal with using the override box all the time? It would be greatly appreciated.
Posted By: Lord Dexter Re: [6.0x] MegaMod [Finished] - 02/11/2002 10:28 AM
There is one for 6.05 but when I tried it with a few modifications it still didn't work right. Your gonna have to use the Custom Rank Override, or turn Custom Ranks via. the hack off.
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