UBB.Dev
Posted By: Troy [6.1x] MultiHack 2.0 Released! - 12/06/2001 10:27 AM
MultiHack 2.0
[Linked Image]

For those that are unfamiliar with MultiHack, I would like to take a minute to tell you a little about it.

MultiHack is a FREE program written by me, Troy Jones. It is designed with you in mind. MultiHack is designed to save you lots of time by helping you install hacks to your forum software. If your spend your valuable time hacking your board by hunting and searching for lines of code in lots of file so you can replace it with the modified code? If you spend your valuable time trying to figure out which files go where. If you are constantly looking through all those files just to locate a small mistake, then MultiHack is FOR YOU. Let MultiHack do all that work for you in a few seconds.

MultiHack was also written with the hack author in mind! Every hack author can take the same steps they would normally while writing out a text file for others and easily save them as "mods" within MultiHack. Once the mod is complete all the author has to do is push a button to export the "hack" into a single file. These completed mods are even single files when the author adds additional files like new CGI files, templates, graphics, etc... Everything is automatically compressed into a single file. GUESS WHAT ELSE! When end users download the single MultiHack file, all they have to do is push a button to import the file into their MultiHack database and it is instantly ready to install with another push of a button! That's it! Download…import…install…then upload the completed files to your server. What used to take hours now takes seconds! This will also drastically reduce the time hack authors have to spend trying to find mistakes in the end users board because they missed a step. If its in your file, then its automatically installed in their files.

Lastly, MultiHack is a database of all your hacks as well, so once a hack is imported or created, unless you delete it, you have it! When a new version of your forum comes out, replacing all your hacks will only take seconds. Eliminating the dreaded, “here comes another board version.” Or, if a hack author comes out with an “upgrade” to his hack, he can build an “upgrade” file and/or full version so users can upgrade their board in a few more seconds.

Key Features of MultiHack include:

Support for both Ultimate Bulletin Board and vBulletin.

Modification types
Add Before
Add After
Insert
Append
Replace
Delete

Modification Order - Allows you to select what mods get installed when, per file.

Mod Instances - Let you select what instance (or all instances) of the text you would like to modify.

Hack Analysis - Make sure a hack will install correctly BEFORE you make changes to your files.

Full Import/Export functions - Let you export to a standard MultiHack file, or you can export the hack into a normal text file. This is for those of you that like to do things the hard way.

Full Editing of hacks - Once a hack is created, you have FULL control over that hack. Preview each step, see how each change is done, and make changes to whatever you want. (Makes finding errors very simple)

Pre/Post installation instructions - These windows pop up with valuable information the hack author wants people to be aware of, at the right time.

Logging - All hack installation activity is displayed. If a hack won't install correctly, you are shown which step failed and why (if possible) the hack could not be installed.

Windows & UNIX output formats - Windows commonly stores files with CRLF at the end, Unix with LF only. You can specify as a default or “on the fly” which format you want to use.

Please visit http://www.multihack.com for more information and to get your FREE copy!
Posted By: CopyCat Re: [6.1x] MultiHack 2.0 Released! - 12/06/2001 7:44 PM
Hi Troy-

I dont know if its a lame question, but does your program have an option to write a .txt file with manual directions for modyfing the files?
Posted By: LK Re: [6.1x] MultiHack 2.0 Released! - 12/06/2001 7:47 PM
COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL! wink

Example:
Code
code:
Posted By: CopyCat Re: [6.1x] MultiHack 2.0 Released! - 12/06/2001 7:48 PM
Oh great and how do i convert the old format to v2.0.1?
Posted By: LK Re: [6.1x] MultiHack 2.0 Released! - 12/06/2001 7:50 PM
You can't, you'll have to do it from the beginning
Posted By: CopyCat Re: [6.1x] MultiHack 2.0 Released! - 12/06/2001 7:52 PM
Ok. I think Troy should mantain the last old version in the download area for older hacks
Posted By: John Round Re: [6.1x] MultiHack 2.0 Released! - 12/06/2001 8:19 PM
Yay! @ last we have multihack 2!!!

Also I am happy because i am getting broadband on monday
Posted By: AllenAyres Re: [6.1x] MultiHack 2.0 Released! - 12/06/2001 8:43 PM
All finished modifications will have mhk/mhp's written for them and placed :: Here
Posted By: Troy Re: [6.1x] MultiHack 2.0 Released! - 12/06/2001 10:15 PM
All of the old hacks are still available for download.

There are two reasons that I did not make an upgrade function from the old hacks to the new ones.

#1: All of the MHK 1.5.4 hacks that I know of were done for UBB 6.0 or lower. None of these work on the latest UBB and if they do they are usually really simply to redo.

#2: I don't think many hack authors desiring to convert old hacks that don't work any longer to the new MHK.

In the future I plan on creating update functions as they are needed though so don't have any worries there.

Also, I am not that happy with the text file Export so if you have any suggestions on layout, etc.. I am more than willing to hear them. Examples are REALLY good too.
Posted By: LK Re: [6.1x] MultiHack 2.0 Released! - 12/06/2001 10:44 PM
Troy:
Code
code:
Ex.
Code
code:
BTW, in the current version, the support files' directory is the one set in the program, but sometimes cgi-bin == variables, and therefore the user can't know if it should be in the CGI-BIN dir or the VARIABLES dir.

[ 12-06-2001 02:49 PM: Message edited by: LK ]
Posted By: snip1er Re: [6.1x] MultiHack 2.0 Released! - 12/07/2001 1:55 AM
I just visited the UBB MK download and would like to make a suggestion.

Make sure that the old hacks and the new hacks are clearly marked so when people go to download them they get the right ones.
Posted By: CopyCat Re: [6.1x] MultiHack 2.0 Released! - 12/07/2001 3:15 AM
Quote
quote:
This depends on the hacker who did it

Troy, how about giving users the ability to choose ">>>>" or "####" marks on the "find/replace" code, along with custom headers and disclaimers for it; there could be a "template" or something.
Posted By: Troy Re: [6.1x] MultiHack 2.0 Released! - 12/07/2001 3:56 AM
Sure, it hasn't even been released for 24 hours yet and you want changes... j/k

CopyCat,
Good suggestions, I'll see about adding them in.

LK,
Nice format, I'll probably use it as a default.

Snip1er,
I made a few changes to the 1.5.4 MHK pages to help clarify. Let me know what you think.
Posted By: Troy Re: [6.1x] MultiHack 2.0 Released! - 12/07/2001 4:08 AM
Quote
quote:
I'm not positive on what you mean here LK. Do you mean the default database config? MHK has settings for the Variables path as well as CGI-BIN seperatly that the hack author can choose from.
Posted By: Lord Dexter Re: [6.1x] MultiHack 2.0 Released! - 12/07/2001 9:36 AM
Great to see this finally released Troy! smile


Is it compulsory to have mhx files with Finished Mods? (I'll have to do it for my finished Hack then).
Posted By: Troy Re: [6.1x] MultiHack 2.0 Released! - 12/07/2001 10:23 AM
LD,

I think more than anything Allen wants them done so we have a nice database of MHK files. Not to mention, once you get used to it and find people can install your hacks easier(and you as well), you will WANT to make them. At least I hope so. heh

Allen has had a lot of practice creating MHK files as a beta tester for the program, but I'm sure he will not feel slighted if other hack authors make them themselves.
Posted By: LK Re: [6.1x] MultiHack 2.0 Released! - 12/07/2001 12:07 PM
Quote
quote:
I mean, that if the author chooses that cgi-bin and varaibles will be in the same directory, the text file will say:

Filename: ubb_lib_calendar.cgi
Location: cgi-bin

Filename: vars_calendar.cgi
Location: cgi-bin

instead of:

Filename: ubb_lib_calendar.cgi
Location: cgi-bin

Filename: vars_calendar.cgi
Location: variables
Posted By: Lord Dexter Re: [6.1x] MultiHack 2.0 Released! - 12/08/2001 4:37 AM
Troy, I've never make a MHX file before. So I'll have to learn.
Posted By: Troy Re: [6.1x] MultiHack 2.0 Released! - 12/08/2001 7:11 AM
It isn't too hard. =) There is documention included as well. If you need any help, of course feel free to ask.
Posted By: Lord Dexter Re: [6.1x] MultiHack 2.0 Released! - 12/08/2001 11:29 AM
I'll just follow the tutorial for this on your site. (If there is one)
Posted By: snip1er Re: [6.1x] MultiHack 2.0 Released! - 12/08/2001 6:29 PM
LordDexter, I can give a quick lesson for ya.

1. Once the program is open and your settings are set (there is a section in the docs that explain this but questions to clarify things can be answered easily here.
2. Hit [create] and a new window will open.
3. Fill out the boxes for {author name} {Hack Type} {ets...}
4. Push either [Add] to add a single step or [>> (next to add)] to add multiple steps (recommended)
5. Then start adding the steps and what needs to be done.

IE Mod File = ubb_lib_posting.cgi
Mod File Location = cgi
Add before
Old Data = find this
new data = what you want added before the Old Code
***Then hit the save button at the bottom and start the next step.

Pretty simple and very quick. After you are done, close that window and you will automatically be taken back to the main screen. Select the hack you just put in and hit [Analyze]. A report will show if there are any errors. If not, then close that window and hit [install] If there are errors, then go back in and fix them...

[ 12-08-2001 10:30 AM: Message edited by: snip1er ]
Posted By: snip1er Re: [6.1x] MultiHack 2.0 Released! - 12/08/2001 7:29 PM
I wasn't clear in an earlier post. When I was asking to clearly mark older hacks form newer ones, I was referring to https://ubbdev.com/mhk/ . All of those MHK files are for the old version of MultiHack and will not work with 2.0. So we need something like

MK 1.5 hacks
hack here
hack here
hack here


MK 2.0 hacks
hack here
hack here
hack here


Other wise people will be (and might even right now) be downloading the older hacks and finding that they will not import. We should also get up the hacks for 2.0 that are already done so people can start using them. I don't see any yet...
Posted By: snip1er Re: [6.1x] MultiHack 2.0 Released! - 12/08/2001 7:32 PM
For those looking for MultiHack files already build go to the MK site at http://www.multihack.com/hacks20/ubb/61/hacks20_ubb61.html

Posted By: AllenAyres Re: [6.1x] MultiHack 2.0 Released! - 12/08/2001 8:09 PM
We'll be clearly defining the old from the new at /mhk

LD, once you do the first one or two it's simple, there's much less chance for mistakes, and gets it right everytime
Posted By: AllenAyres Re: [6.1x] MultiHack 2.0 Released! - 12/08/2001 10:55 PM
Making a new category in the database to handle these instead, with Troy and an assistant(s) moderating them. It'll be much easier to maintain once I finish adding the upload script in than the old /mhk. It will also be searchable, something the /mhk page was unable to do, and in alphabetical order. All the old ones will be put in their proper forum. A views counter will complete the accomodations. smile

https://www.ubbdev.com/db/cgi/ultimatebb.cgi?category=5

I'll make an announcement for the mhk once we get the db in order
Posted By: LK Re: [6.1x] MultiHack 2.0 Released! - 12/08/2001 11:05 PM
Troy:

1. I've accidently saved Calendar Hack as "starrtime", and when I noticed it's .mhp I tried to Import it while another instance of Calendar Hack is opened, and I got some out-of-range error. I can't reproduce it though, but I'm pretty sure it's a bug...

2. The "no-validate mode - instances including last mod" bug still exists...


[edit: #1 is actually in MHK 1.5.4, ignore it ]

[ 12-08-2001 03:19 PM: Message edited by: LK ]
Posted By: LK Re: [6.1x] MultiHack 2.0 Released! - 12/08/2001 11:23 PM
When I added Chat Mod 1.21's support files, I clicked on chat.gif, shift and chat_title.gif (9 files between them - 11 total IIRC), and it crashed...

[edit: also, you'll have to click on SAVE after EVERY path modification instead of only after the last one]

[ 12-08-2001 03:26 PM: Message edited by: LK ]
Posted By: Troy Re: [6.1x] MultiHack 2.0 Released! - 12/08/2001 11:24 PM
I also have a hacks page available at http://www.multihack.com/hacks.html.

There will be a more user friendly link available soon from all of the pages.

LK,

I'll see what I can find. If it crashed, it's a bug. You said that you imported a hack while you had the hack already open, how did you accomplish this? You shouldn't be able to get to the import screen while you have the edit screen open. That would be the source of the problem more than likely.

The No validate thing... alright, I'll check that one too.
Posted By: AllenAyres Re: [6.1x] MultiHack 2.0 Released! - 12/09/2001 12:09 AM
I am seeing when I create a new one and "add" a modification, it gives the previous modification the "modification file location" of the present one when I click on save on the new one. I think that is a clear explanation

File upload capability added to the database, we'll be adding the mhk's there as they are made available smile )
Posted By: Lord Dexter Re: [6.1x] MultiHack 2.0 Released! - 12/09/2001 2:11 AM
Thanks for your help guys. I am currently downloading the program and I'll give it a shot later.
Posted By: snip1er Re: [6.1x] MultiHack 2.0 Released! - 12/09/2001 2:21 AM
AllenAyres,

Excellent service! That is much cleaner and more efficient than the old page. Thanks for keeping with the spirit of MK and keeping it simple and efficient.
Posted By: AllenAyres Re: [6.1x] MultiHack 2.0 Released! - 12/09/2001 3:22 AM
Welcome smile I made several for the finished modifications, but they are at work, I'll add them if they aren't done by someone else by then.
Posted By: Greg Hard Re: [6.1x] MultiHack 2.0 Released! - 12/09/2001 6:49 AM
Nice job Troy. This looks to be a nice program that we will use as time savers! smile
Posted By: Lord Dexter Re: [6.1x] MultiHack 2.0 Released! - 12/10/2001 8:12 AM
quote:
Originally posted by AllenAyres:
Welcome smile I made several for the finished modifications, but they are at work, I'll add them if they aren't done by someone else by then.



Which ones have you done them for Allen?
Posted By: AllenAyres Re: [6.1x] MultiHack 2.0 Released! - 12/10/2001 8:25 AM
I don't remember.... I know I did some that sniper has already done and submitted.. I may have done another one or two but can't remember and won't be able to find out until tomorrow afternoon when I check at work
Posted By: Lord Dexter Re: [6.1x] MultiHack 2.0 Released! - 12/10/2001 10:25 AM
Ok cool. Well post back here when ya have checked at work.
Posted By: ADWOFF Re: [6.1x] MultiHack 2.0 Released! - 12/11/2001 7:09 AM
I just have to say this -- Troy, you are a pure genius for creating this program.

For those of you hesitating in using it to install hacks, you're either a masochist or very good at hacking code.

Since I don't like to torture myself ( laugh
Posted By: ADWOFF Re: [6.1x] MultiHack 2.0 Released! - 12/11/2001 7:15 AM
Hey Allen, an FYI, at the database for the multihack files, some of the links for documentation are "bad" because you have the "db" in the URL

Here's an example:
https://ubbdev.com/db/ubbcgi/ultimatebb.cgi?ubb=get_topic;f=30;t=000044
Posted By: LK Re: [6.1x] MultiHack 2.0 Released! - 12/11/2001 9:09 AM
Thanks, fixed
Posted By: ADWOFF Re: [6.1x] MultiHack 2.0 Released! - 12/11/2001 12:45 PM
So, Allen & LK,

Is it dangerous to ask which hacks will be converted into MHK files next? laugh )


Okay, enough for the night (Monday/Tuesdays are my "weekend" because I work retail )

Thanks, again, for all who helped me out -- especially Allen.
Posted By: LK Re: [6.1x] MultiHack 2.0 Released! - 12/11/2001 1:01 PM
You name 'em - we convert 'em smile )
Posted By: ADWOFF Re: [6.1x] MultiHack 2.0 Released! - 12/11/2001 8:20 PM
quote:
Originally posted by LK:
You name 'em - we convert 'em smile )



Well, LK, my wishlist is

  • Hit hack
  • memberlist
  • stars/custom title hack
  • WOL



laugh ]

[edited because my first "list" was weirdly formatted! ]

[ 12-11-2001 12:23 PM: Message edited by: ADWOFF ]
Posted By: ADWOFF Re: [6.1x] MultiHack 2.0 Released! - 12/11/2001 8:25 PM
quote:
Originally posted by ADWOFF:


Well, LK, my wishlist is

  • Hit hack
  • memberlist
  • stars/custom title hack
  • WOL


laugh ]

[edited because my first "list" was weirdly formatted! ]

[ 12-11-2001 12:23 PM: Message edited by: ADWOFF ]




Yikes!

Is it just me (no cheapshots from the cheapseats! wink

Thanks!
Posted By: ADWOFF Re: [6.1x] MultiHack 2.0 Released! - 12/11/2001 8:31 PM
LK, you must've been reading my mind--because I just went to the database, and there is the Memberlist! This is a hack I've been promising my board forever!
Posted By: LK Re: [6.1x] MultiHack 2.0 Released! - 12/11/2001 8:42 PM
I think the list looks weird only when you click on BACK or REFRESH, like the JavaScript bug, because there isn't tag there... I guess it doesn't only cause problems with JavaScript, also with CSS...
Posted By: Lord Dexter Re: [6.1x] MultiHack 2.0 Released! - 12/12/2001 3:45 AM
quote:
Originally posted by LK:
You name 'em - we convert 'em smile )



Can you do the Authority List for v6.1 for me?
Posted By: Bookie Re: [6.1x] MultiHack 2.0 Released! - 12/12/2001 4:57 AM
Wow great work Troy, Allen, LK, and everyone else! laugh

... I know you are busy, and hope you don't mind me asking but will polls be added to an multihack file?
Posted By: Troy Re: [6.1x] MultiHack 2.0 Released! - 12/12/2001 5:58 AM
ADWOFF,

Glad you like it! Let me know if there is anything I can do to make the program better/easier to use, etc... =)

Bookie,

Allen, LK and Snip1er have been the MHK hack creaters... These guys are non-stop. To which I am eternally grateful! heh
Posted By: Bookie Re: [6.1x] MultiHack 2.0 Released! - 12/12/2001 6:03 AM
quote:
Originally posted by Troy:

Allen, LK and Snip1er have been the MHK hack creaters... These guys are non-stop. To which I am eternally grateful! heh



Me too! You have saved me a ton of time!
Posted By: Tomb Re: [6.1x] MultiHack 2.0 Released! - 12/13/2001 4:25 AM
DOES IT WORK IN WINDOWS XP PRO ???? confused
Posted By: Yamaha Raptor Re: [6.1x] MultiHack 2.0 Released! - 12/13/2001 4:45 AM
Well it works on WINDOWS XP home so it should work on pro i would think.
Posted By: Troy Re: [6.1x] MultiHack 2.0 Released! - 12/13/2001 12:56 PM
As ClanKiller said, it should. The differences between Pro and Home are mostly added software packages more than anything. In fact, I did test an early beta of MHK2 on XP pro, worked ok then.
Posted By: TheBlueFalcon Re: [6.1x] MultiHack 2.0 Released! - 12/13/2001 3:19 PM
I keep getting an error when shutting down MH 2.x on XP pro. I am also unable to process ANY hacks without having all sorts of errors in the analyze portion. I have verified that my pathe sare correct.
Posted By: DzeDom Re: [6.1x] MultiHack 2.0 Released! - 12/13/2001 4:15 PM
I'm using XP Pro and everything is fine. Haven't got any error yet!
Posted By: Popbroker Re: [6.1x] MultiHack 2.0 Released! - 12/13/2001 4:32 PM
quote:
Originally posted by snip1er:
For those looking for MultiHack files already build go to the MK site at http://www.multihack.com/hacks20/ubb/61/hacks20_ubb61.html




tried to install mod wordlets and it fails on ultimatebb.cgi on the replace section

running UBB 6.1.0.3

help please
Posted By: rec Re: [6.1x] MultiHack 2.0 Released! - 12/14/2001 1:02 AM
It crashes on my system running XP Pro as soon as you try to open a hack file. I gave up and applied all my patches by hand. It was also frustrating that it can't handle all the previous patch files.

I'd say there definitely is something wrong with regards to running on XP.

BTW, Pro and Home are the same OS. Home is just minus some features.
Posted By: freak.scene Re: [6.1x] MultiHack 2.0 Released! - 12/14/2001 2:14 AM
I am running XP pro and it works fine No idea what could be happening with you guys!!??

Strange!
Posted By: Troy Re: [6.1x] MultiHack 2.0 Released! - 12/14/2001 3:05 AM
I don't have XP so it is harder for me to test on it. However at least 2 of my beta testers have XP and it seems to work ok for them as well.

Due to the holidays I haven't had much time to code MHK, but I'll get back into the swing of things soon and see what I can do.

About 90% of the time the problem is with incorrect paths. Because you think they are correct, and they might be in a sense, they might not be what MultiHack needs/expects. If you would like, send me screenshots of your paths and I'll take a look at 'em and see if I see anything wrong.
Posted By: Zackary Re: [6.1x] MultiHack 2.0 Released! - 12/18/2001 6:05 AM
This is a great program! smile Since I seem to blow something up just about every other time I try to port a forum.

And I even used it to create my one little image limit hack into a nice easy MHK file. It was very easy to do! laugh

Z
Posted By: Troy Re: [6.1x] MultiHack 2.0 Released! - 12/19/2001 9:04 AM
Zackary,

Glad you like the program. It's always nice to hear something good about work you have done and I appreciate it!
Posted By: Chris Re: [6.1x] MultiHack 2.0 Released! - 12/20/2001 2:50 AM
 

[ 12-19-2001 07:24 PM: Message edited by: Chris ]
Posted By: PokeDigi Genius Re: [6.1x] MultiHack 2.0 Released! - 12/20/2001 6:41 AM
For the most part, Multihack 2.0 has been a HUGE timesaver for me. Especially for when I'm too lazy to install long hacks the old fashioned way.

Nice work!
Posted By: snip1er Re: [6.1x] MultiHack 2.0 Released! - 12/22/2001 5:20 AM
quote:
Originally posted by rec:

I'd say there definitely is something wrong with regards to running on XP.



I was one of the two XP beta testers. Troy was ready to release this about two weeks before he did but because us XP guys (gave him fits)so he had to work over time... BUT he ironed out everything we found with our extensive testing. I have been and am still using MK on my XP machine regularly with no problems.

One thing I know that I found was that my actual paths are different than the ones MK has as defaults. They are very minor differences like a capital here when there is really a lower case letter, or a hyphen there when there shouldn't be. Look very carefully at your path settings.

If nothing else. uninstall MK and reinstall to make sure everything is ok.
Posted By: PokeDigi Genius Re: [6.1x] MultiHack 2.0 Released! - 12/22/2001 9:35 AM
I have Win XP Pro and everything works fine for me.
Posted By: Joe Siegler Re: [6.1x] MultiHack 2.0 Released! - 01/06/2002 5:37 AM
The concept of multihack almost makes me wish I wasn't an Infopop beta tester, and wasn't allowed to modify my code.
Posted By: -t3- Re: [6.1x] MultiHack 2.0 Released! - 01/08/2002 2:50 AM
hey can you make it so it hacks ikon boards to because i can install and hack boards for people in secound with it and alo tof people us ikon


and does all the hacks work on ubb 5.7
Posted By: LK Re: [6.1x] MultiHack 2.0 Released! - 01/08/2002 7:35 AM
Yes, you can, but you have to know what's 'cgi-bin', 'noncgi', 'Templates', 'Members', etc
Posted By: Mr.Guvernment Re: [6.1x] MultiHack 2.0 Released! - 01/10/2002 4:50 PM
You are my hero!!!!
thas all i got to say!!
Posted By: Dave2 Re: [6.1x] MultiHack 2.0 Released! - 01/10/2002 10:24 PM
The dirs are pretty much the same on an iB (at least on 2, the one I used to use before we moved to UBB).
Posted By: damn Re: [6.1x] MultiHack 2.0 Released! - 01/11/2002 3:36 PM
NOT FINE WITH MUTIHACK 2.0
I'm great a Hack but it can't Delete the Code .WHY ?
confused
Posted By: NeXeon Re: [6.1x] MultiHack 2.0 Released! - 01/12/2002 12:01 AM
I prefer the QBasic install.cgi method
Posted By: Troy Re: [6.1x] MultiHack 2.0 Released! - 01/13/2002 3:30 AM
-t3-,

I haven't looked at IB at all, so I can't say. However the only thing that really makes MultiHack specific to any software is the labling of the directories. You can put anything you want there and MultiHack will use those dirs instead. There isn't anything really UBB/vB specific in the code.

Mr.Guvernment ,

Glad ya like it. =)

damn,

I have no idea what you are trying to say.

NeXeon,

Everyone has a preference. =)
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