UBB.Dev
Posted By: Roger Chiu [ UBB 6.3 ] [beta] UBB RPG System - 07/10/2002 11:53 AM
Name: UBB RPG System v1.0

Required: Valid UBB 6.3 License, CP Mod Addon

Download: Removed.
[Linked Image]

Now you can set the post and reply added exp and $$$ and it can have a range too. i.e. You can have 10-15$$$ when posting new article.

STR and DEF are hidden now. It will used for PK system later.

Future Plans: Maybe adding shoping items, battle or transfer money. tipsy

Because my board is using JCTemplates, so I didn't edit the installation txt file for normal template. Please help yourself. tipsy

If you have any idea, leave here or e-mail me at WebMaster@RogerChiu.com

Edited by LK: This modification may erase some of your user details, so please do not install it until someone posts a fix.
Posted By: Variables Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/10/2002 1:11 PM
Although i don't like pokemon very much, their abillity and creativity to place an attack is outstanding. smile The battle and defence items you are planning could be "high interactive"! Example:

Member x has obtain a silver sword and he wants to attack member y. When this is done, the avatar of member y has visual damage, cracks in it or change color...depending of the nature of the attack (this attack-nature could be made visible in a small notification under the avatar in the same way the recycle hack is putting his notification in deleted, moved and changed topics for example). Member x could prevent this though by buying defence items. Or he is able to counter attack in a certain peroid of time.

I think this may be the beginning of a whole new sort of hacks to make a forum high interactive. The only limit is your imagination and programming skills.
Posted By: Lord Dexter Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/10/2002 1:36 PM
Doesn't look too bad, but I like the look of the other RPG hack better.
Posted By: Roger Chiu Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/10/2002 2:33 PM
I have a idea. Because there is 2 RPG hack now, the field we used is totally different for storing a data. How about thinking a "standard" field for the parameter of the RPG hack.
i.e. HP is stored at field 51, etc.

This will make the other can easy supply another RPG relative hack using same interface.
Posted By: Lord Dexter Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/10/2002 2:42 PM
I haven't seen loo here for a few days so you'll have to hope he'll see this thread if you want your wish.
I will give it a grilling for you
brad it stoned shocked
Posted By: Brad.loo Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/12/2002 1:58 AM
quote:
Originally posted by Roger Chiu:
I have a idea. Because there is 2 RPG hack now, the field we used is totally different for storing a data. How about thinking a "standard" field for the parameter of the RPG hack.
i.e. HP is stored at field 51, etc.

This will make the other can easy supply another RPG relative hack using same interface.

if you want to aim me (when im sober..nows not a good time wink ) we can talk about doing something, i have alot of ideas for the system and mabey if we put them togther we can release one hack better then to seprate faster. o well im not in the mind set to talk about what im wanting to do now.
smash
Posted By: Roger Chiu Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/12/2002 2:02 PM
Sure, we can help a talk. But the time different is a problem. Maybe you can set the field, I follow it. It doesn't matter.
Posted By: Brad.loo Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/12/2002 10:47 PM
quote:
Originally posted by Roger Chiu:
Sure, we can help a talk. But the time different is a problem.

thumbsup
Posted By: TorN Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/14/2002 11:49 PM
ubb_lib.cgi

# Find 2 times #
################

my $maxmemfields = 39; #total fields permitted in member file

This code does not exsist in the unhacked ubb_lib.cgi file on 6.3.0 classic board..Oh well..
Posted By: RandyM Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/14/2002 11:58 PM
quote:
Originally posted by TorN:
ubb_lib.cgi

# Find 2 times #
################

my $maxmemfields = 39; #total fields permitted in member file

This code does not exsist in the unhacked ubb_lib.cgi file on 6.3.0 classic board..Oh well..

ubb_lib_files.cgi
Posted By: TorN Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/15/2002 12:07 AM
Ahhh... A "_files" omission...Thanks for the quick feedback TheX laugh
Posted By: Adri2 Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/20/2002 3:51 PM
I think there is a bug... It only occurs when I use RPG Hacks.

It's on UBB 6.3.0 :

Well something weird... profiles are getting corrupted, member X is replaced by member Y profile...
And X and Y are both members connected, shown in Recent Users list...

Plz help.
Posted By: Adri2 Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/20/2002 5:24 PM
I don't know if it comes from here anyway there is a quite important bug in ubb_lib.cgi :

sub RPGCheckNew {
...
&WriteMemberProfile($number, , @profile);
...
} # end RPGCheckNew

and in ubb_new_topic.cgi :

@user_profile = &RPGCheckNew($user_number, @user_profile);
...
&WriteMemberProfile($user_number, @user_profile);

As a result it writes member pofile twice... bad for performance, security and can cause corruption depending on lock system.
Posted By: Clownmoun Re: [ UBB 6.3 ] [beta] UBB RPG System - 07/30/2002 4:52 PM
This code doesent work at all. Ive had so many problems with it.
I liked the other one better as well. Why'd they take the link out?
Posted By: Clownmoun Re: [ UBB 6.3 ] [beta] UBB RPG System - 08/01/2002 6:11 PM
Yeah really. I wanted to at least try that one.
Posted By: Raichu Babai Re: [ UBB 6.3 ] [beta] UBB RPG System - 08/20/2002 3:38 AM
Anyone have a copy of the old RPG hack? This one is fubar and dont work with NO support!
Quote
quote:
Originally posted by Adri2:
I think there is a bug... It only occurs when I use RPG Hacks.

It's on UBB 6.3.0 :

Well something weird... profiles are getting corrupted, member X is replaced by member Y profile...
And X and Y are both members connected, shown in Recent Users list...

Plz help.
LK, Greg Hard , plz either check this mod for MAJOR BUG FIX or totally remove it. The above mentioned above does happen, and it screwed with my member profiles bigtime. There hasnt been any response from Roger.... For ppl with many users this can really cause havok..
Posted By: Lord Dexter Re: [ UBB 6.3 ] [beta] UBB RPG System - 08/25/2002 4:34 AM
The old one was Removed because of an issue that happened with the creator (Anime-loo) and so he decided he didn't want to support it here anymore.
Posted By: Roger Chiu Re: [ UBB 6.3 ] [beta] UBB RPG System - 08/27/2002 4:48 AM
I think the problems cause by the cache. I had no problem with my hack and becuase I do not use cache.

And I am sorry to tell you that, I am not using UBB now. So I will not update and support for this hack. I had remove the link of this hack.

Sorry about that.
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